HCI in Games

HCI in Games
Title HCI in Games PDF eBook
Author Xiaowen Fang
Publisher Springer Nature
Total Pages 313
Release
Genre
ISBN 3031606957

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Evaluating User Experience in Games

Evaluating User Experience in Games
Title Evaluating User Experience in Games PDF eBook
Author Regina Bernhaupt
Publisher Springer Science & Business Media
Total Pages 274
Release 2010-04-12
Genre Computers
ISBN 1848829639

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It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Game Usability

Game Usability
Title Game Usability PDF eBook
Author Katherine Isbister
Publisher CRC Press
Total Pages 392
Release 2008-08-12
Genre Art
ISBN 0080922422

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Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Games and Play in HCI

Games and Play in HCI
Title Games and Play in HCI PDF eBook
Author Kathrin Gerling
Publisher Frontiers Media SA
Total Pages 193
Release 2021-08-03
Genre Science
ISBN 2889711447

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HCI in Games

HCI in Games
Title HCI in Games PDF eBook
Author Xiaowen Fang
Publisher Springer Nature
Total Pages 450
Release 2023-07-08
Genre Computers
ISBN 3031359305

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This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

HCI in Games: Serious and Immersive Games

HCI in Games: Serious and Immersive Games
Title HCI in Games: Serious and Immersive Games PDF eBook
Author Xiaowen Fang
Publisher Springer Nature
Total Pages 401
Release 2021-07-03
Genre Computers
ISBN 3030774147

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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

HCI in Games: Experience Design and Game Mechanics

HCI in Games: Experience Design and Game Mechanics
Title HCI in Games: Experience Design and Game Mechanics PDF eBook
Author Xiaowen Fang
Publisher Springer Nature
Total Pages 423
Release 2021-07-03
Genre Computers
ISBN 3030772772

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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.