Harlem Unbound
Title | Harlem Unbound PDF eBook |
Author | Chris Spivey |
Publisher | |
Total Pages | 267 |
Release | 2017-07-24 |
Genre | Call of Cthulhu (Game) |
ISBN | 9780998851501 |
Hardback book
Harlem Unbound
Title | Harlem Unbound PDF eBook |
Author | Chris Spivey |
Publisher | Chaosium Incorporated |
Total Pages | |
Release | 2020-04-08 |
Genre | |
ISBN | 9781568824222 |
Sourcebook and scenarios for 7th edition Call of Cthulhu
Haunted West
Title | Haunted West PDF eBook |
Author | Chris Spivey |
Publisher | |
Total Pages | |
Release | 2021-10-20 |
Genre | |
ISBN | 9780998851525 |
One moment sets the course of destiny. But what if that one moment was changed in the smallest of ways? What if one madman's plan actually were to succeed beyond our known history? The Old West-The Wild West, The American Frontier-is one of the world's most familiar modern myths. The time was draped in ruggedness; there was an idealized dream of freedom, and a notion that just one person could shape the world. That myth belongs to all of us. Yet so many stories of truth, justice, and the American Way have been stolen, erased, and never recorded. Haunted West is a game about hope through struggle. It is a game that pieces together the stories of the largely forgotten people of the Old West, the people who have been whitewashed by history. Discover the American experience in the Weird West. Grab your rifle, jet pack, and spurs to battle traitorous rebels in the defense of freedom, join the fight against temporally displaced dinosaurs, rustle cattle to make ends meet, and hijack a train full of illicit Confederate gold!
Harlem Stomp!
Title | Harlem Stomp! PDF eBook |
Author | Laban Carrick Hill |
Publisher | Little, Brown Books for Young Readers |
Total Pages | 258 |
Release | 2009-01-01 |
Genre | Juvenile Nonfiction |
ISBN | 0316040487 |
When it was released in 2004, Harlem Stomp! was the first trade book to bring the Harlem Renaissance alive for young adults! Meticulously researched and lavishly illustrated, the book is a veritable time capsule packed with poetry, prose, photographs, full-color paintings, and reproductions of historical documents. Now, after more than three years in hardcover, three starred reviews and a National Book Award nomination, Harlem Stomp! is being released in paperback.
College (Un)Bound
Title | College (Un)Bound PDF eBook |
Author | Jeffrey J. Selingo |
Publisher | Houghton Mifflin Harcourt |
Total Pages | 261 |
Release | 2013 |
Genre | Education |
ISBN | 0544027078 |
Jeff Selingo, journalist and editor-in-chief of the Chronicle for Higher Education, argues that colleges can no longer sell a four-year degree as the ticket to success in life. College (Un)Bound exposes the dire pitfalls in the current state of higher education for anyone concerned with intellectual and financial future of America.
Harlem
Title | Harlem PDF eBook |
Author | Jonathan Gill |
Publisher | Open Road + Grove/Atlantic |
Total Pages | 529 |
Release | 2011-02-01 |
Genre | History |
ISBN | 0802195946 |
“An exquisitely detailed account of the 400-year history of Harlem.” —Booklist, starred review Harlem is perhaps the most famous, iconic neighborhood in the United States. A bastion of freedom and the capital of Black America, Harlem’s twentieth-century renaissance changed our arts, culture, and politics forever. But this is only one of the many chapters in a wonderfully rich and varied history. In Harlem, historian Jonathan Gill presents the first complete chronicle of this remarkable place. From Henry Hudson’s first contact with native Harlemites, through Harlem’s years as a colonial outpost on the edge of the known world, Gill traces the neighborhood’s story, marshaling a tremendous wealth of detail and a host of fascinating figures from George Washington to Langston Hughes. Harlem was an agricultural center under British rule and the site of a key early battle in the Revolutionary War. Later, wealthy elites including Alexander Hamilton built great estates there for entertainment and respite from the epidemics ravaging downtown. In the nineteenth century, transportation urbanized Harlem and brought waves of immigrants from Germany, Italy, Ireland, and elsewhere. Harlem’s mix of cultures, extraordinary wealth, and extreme poverty was electrifying and explosive. Extensively researched, impressively synthesized, eminently readable, and overflowing with captivating characters, Harlem is a “vibrant history” and an impressive achievement (Publishers Weekly). “Comprehensive and compassionate—an essential text of American history and culture.” —Kirkus Reviews, starred review “It’s bound to become a classic or I’ll eat my hat!” —Edwin G. Burrows, Pulitzer Prize–winning coauthor of Gotham: A History of New York City to 1898
Monsters, Aliens, and Holes in the Ground
Title | Monsters, Aliens, and Holes in the Ground PDF eBook |
Author | Stu Horvath |
Publisher | MIT Press |
Total Pages | 457 |
Release | 2023-10-10 |
Genre | Games & Activities |
ISBN | 0262048221 |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.