Hanging Out With the Dream King

Hanging Out With the Dream King
Title Hanging Out With the Dream King PDF eBook
Author Joe McCabe
Publisher Fantagraphics Books
Total Pages 313
Release 2005-01-26
Genre Cartoonists
ISBN 1560976179

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The most intimate look yet into the life and mind of the bestselling author and creator of The Sandman. Neil Gaiman is one of the most successful and versatile writers working today. He has become renowned not only for the consistently high quality of his writing but for his mastery of many media. He is an award-winning comic book writer (Sandman), novelist (American Gods), children's book author (The Wolves in the Walls), and television screenwriter (Neverwhere). Yet with all the fans hungry to know more about his work, there has not yet been a single major nonfiction book covering Gaiman's entire creative output. Until now. Hanging Out With the Dream King: Conversations With Neil Gaiman and His Collaborators presents a thorough look at Gaiman's work not only through his eyes, but through the eyes of his many collaborators. Artists, writers, editors, musicians—over two-dozen creators share their thoughts on working with Gaiman and present a unique mosaic portrait of the writer whose name has become synonymous with modern fantasy. Although the book's scope is not limited to Gaiman's best-selling comic book creationThe Sandman, Hanging Out With the Dream King features comprehensive interviews with all of the major Sandman artists, including Charles Vess, P. Craig Russell, Bryan Talbot, and Jill Thompson, as well as well as rare and exclusive interviews with Sandman co-creators Sam Kieth and Mike Dringenberg. And, much as Gaiman has done throughout his career, Hanging Out With the Dream King breaks down the walls of media and genre, presenting those who may have discovered the writer's work through one storytelling medium with doors through which they may find his other prodigious creations. Thus, admirers of Gaiman's children's books with Dave McKean will discover his adult work with Gene Wolfe and Terry Pratchett; fans of his novels will discover his comics; and everyone will have the chance to meet Gaiman's folk-rock bands—the Flash Girls and Folk Underground. Musicians Alice Cooper and Tori Amos are also interviewed.

Hanging Out with the Dream King Sign/hc

Hanging Out with the Dream King Sign/hc
Title Hanging Out with the Dream King Sign/hc PDF eBook
Author Joseph McCabe
Publisher
Total Pages 0
Release 2004-12-07
Genre Biography & Autobiography
ISBN 9781560976677

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Edited by Joe McCabe This version of the Neil Gaiman-authorized book is limited to 1,000 signed copies, with a portion of the proceeds to be donated to the Comic Book Legal Defense Fund. The most intimate look yet into the life and mind of the best-selling author and creator of The Sandman, Hanging Out With The Dream King features interviews with over two-dozen creators, who share their thoughts on working with Gaiman, presenting a unique mosaic portrait of the writer whose name has become synonymous with modern fantasy. Included are comprehensive interviews with all of the major Sandman artists, as well as rare and exclusive interviews with Sandman co-creators Sam Kieth and Mike Dringenberg. Illustrated with many unpublished photos and comic pages, this is the book Gaiman's fans have been waiting for. Introductions by Tori Amos and Neil Gaiman.

Focus On: 100 Most Popular English Songwriters

Focus On: 100 Most Popular English Songwriters
Title Focus On: 100 Most Popular English Songwriters PDF eBook
Author Wikipedia contributors
Publisher e-artnow sro
Total Pages 1651
Release
Genre
ISBN

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Shakespeare and Youth Culture

Shakespeare and Youth Culture
Title Shakespeare and Youth Culture PDF eBook
Author J. Hulbert
Publisher Springer
Total Pages 249
Release 2009-12-14
Genre Performing Arts
ISBN 0230105246

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This book explores the appropriation of Shakespeare by youth culture and the expropriation of youth culture in the manufacture and marketing of 'Shakespeare'. Considering the reduction, translation and referencing of the plays and the man, the volume examines the confluence between Shakepop and rock, rap, graphic novels, teen films and pop psychology.

The Novel as Network

The Novel as Network
Title The Novel as Network PDF eBook
Author Tim Lanzendörfer
Publisher Springer Nature
Total Pages 335
Release 2020-09-23
Genre Literary Criticism
ISBN 303053409X

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The Novel as Network: Forms, Ideas, Commodities engages with the contemporary Anglophone novel and its derivatives and by-products such as graphic novels, comics, podcasts, and Quality TV. This collection investigates the meaning of the novel in the larger system of contemporary media production and (post-)print culture, viewing the novel through the lens of actor network theory as a node in the novel network. Chapters underscore the deep interconnection between all the aspects of the novel, between the novel as a (literary) form, as an idea, and as a commodity. Bringing together experts from American, British, and Postcolonial Studies, as well as Book, Publishing, and Media Studies, this collection offers a new vantage point to view the novel in its multifaceted expressions today.

Comics through Time [4 volumes]

Comics through Time [4 volumes]
Title Comics through Time [4 volumes] PDF eBook
Author M. Keith Booker
Publisher Bloomsbury Publishing USA
Total Pages 2104
Release 2014-10-28
Genre Social Science
ISBN 0313397511

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Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.

Vertigo Comics

Vertigo Comics
Title Vertigo Comics PDF eBook
Author Isabelle Licari-Guillaume
Publisher Taylor & Francis
Total Pages 165
Release 2022-08-30
Genre Literary Criticism
ISBN 100064085X

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This book explores the so-called "British Invasion" of DC Comics’ Vertigo imprint, which played an important role in redefining the mainstream comics industry in the US during the early 1990s. Focusing on British creators within Vertigo, this study traces the evolution of the line from its creation in 1993 to its demise in 2019. Through an approach grounded in cultural history, the book disentangles the imprint’s complex roots, showing how editors channelled the potential of its British writers at a time of deep-seated economic and cultural change within the comics industry, and promoted a sense of cohesion across titles that defied categories. The author also delves into lesser-known aspects of the Invasion, exploring less-canonical periods and creators that are often eclipsed by Vertigo’s early star writers. An innovative contribution on a key element of comic book history, this volume will appeal both to researchers of Vertigo scholarship and to fans of the imprint. It will also be an essential read for those interested in transatlantic collaborations and exchanges in the entertainment industry, processes of cultural legitimation and cultural hierarchies, and to anyone working on the representation of national and social identities.