Glitterworlds
Title | Glitterworlds PDF eBook |
Author | Rebecca Coleman |
Publisher | MIT Press |
Total Pages | 194 |
Release | 2021-06-29 |
Genre | Social Science |
ISBN | 191268540X |
An original examination of the ubiquity of glitter—from bodily adornment to activist glitter bombing—and its vibrant and transformational properties. Glitter is everywhere, from crafting to makeup, from vagazelling to glitter-bombing, from fashion to fish. Glitter also gets everywhere. It sticks to what it is and isn't supposed to, and travels beyond its original uses, eliciting reactions ranging from delight to irritation. In Glitterworlds, Rebecca Coleman examines this ubiquity of glitter, following it as it moves across different popular cultural worlds and exploring its effect on understandings and experiences of gender, sexuality, class and race. Coleman investigates how girls engage with glitter in collaging workshops to imagine their futures; how glitter can adorn the outside and the inside of the body; how glitter features in the films Glitter and Precious; and how LGBTQ* activists glitter bomb homophobic and transphobic people. Throughout, Coleman attends to the plurality of politics that glitter generates, approaching this through the concepts of hope, wonder, fabulation, and prefigurative politics—all of which indicate the making of different, better worlds, although often not in ways that are straightforward or conventional. She develops an original account of future politics, where time is nonlinear and sometimes non-progressive. Coleman's argument brings together feminist cultural theory, feminist new materialisms, and theories on futures and temporality, in order to propose that we should understand glitter as a thing—vibrant, processual, transformational, and traversing boundaries between media and material, culture and nature, bodies and environments.
Glitter
Title | Glitter PDF eBook |
Author | Nicole Seymour |
Publisher | Bloomsbury Publishing USA |
Total Pages | 185 |
Release | 2022-06-02 |
Genre | Literary Criticism |
ISBN | 1501373773 |
Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things. Glitter reveals the complexity of an object often dismissed as frivolous. Nicole Seymour describes how glitter's consumption and status have shifted across centuries-from ancient cosmetic to queer activist tool, environmental pollutant to biodegradable accessory-along with its composition, which has variously included insects, glass, rocks, salt, sugar, plastic, and cellulose. Through a variety of examples, from glitterbombing to glitter beer, Seymour shows how this substance reflects the entanglements of consumerism, emotion, environmentalism, and gender/sexual identity. Object Lessons is published in partnership with an essay series in The Atlantic.
Thomas Register of American Manufacturers and Thomas Register Catalog File
Title | Thomas Register of American Manufacturers and Thomas Register Catalog File PDF eBook |
Author | |
Publisher | |
Total Pages | 1968 |
Release | 2002 |
Genre | Industrialists |
ISBN |
Vols. for 1970-71 includes manufacturers' catalogs.
Dressing Up
Title | Dressing Up PDF eBook |
Author | Elizabeth L. Block |
Publisher | MIT Press |
Total Pages | 291 |
Release | 2021-10-19 |
Genre | Design |
ISBN | 0262365561 |
How wealthy American women--as consumers and as influencers--helped shape French couture of the late nineteenth century; lavishly illustrated. French fashion of the late nineteenth century is known for its allure, its ineffable chic--think of John Singer Sargent's Madame X and her scandalously slipping strap. For Parisian couturiers and their American customers, it was also serious business. In Dressing Up, Elizabeth Block examines the couturiers' influential clientele--wealthy American women who bolstered the French fashion industry with a steady stream of orders from the United States. Countering the usual narrative of the designer as solo creative genius, Block shows that these women--as high-volume customers and as pre-Internet influencers--were active participants in the era's transnational fashion system. Block describes the arrival of nouveau riche Americans on the French fashion scene, joining European royalty, French socialites, and famous actresses on the client rosters of the best fashion houses--Charles Frederick Worth, Doucet, and Félix, among others. She considers the mutual dependence of couture and coiffure; the participation of couturiers in international expositions (with mixed financial results); the distinctive shopping practices of American women, which ranged from extensive transatlantic travel to quick trips downtown to the department store; the performance of conspicuous consumption at balls and soirées; the impact of American tariffs on the French fashion industry; and the emergence of smuggling, theft, and illicit copying of French fashions in the American market as the middle class emulated the preferences of the rich. Lavishly illustrated, with vibrant images of dresses, portraits, and fashion plates, Dressing Up reveals the power of American women in French couture. Winner of the Aileen Ribeiro Grant of the Association of Dress Historians; an Association for Art History grant; and a Pasold Research Fund grant.
Dependent, Distracted, Bored
Title | Dependent, Distracted, Bored PDF eBook |
Author | Susanna Paasonen |
Publisher | MIT Press |
Total Pages | 205 |
Release | 2021-04-20 |
Genre | Social Science |
ISBN | 0262045672 |
A new approach to understanding the culture of ubiquitous connectivity, arguing that our dependence on networked infrastructure does not equal addiction. In this book, Susanna Paasonen takes on a dominant narrative repeated in journalistic and academic accounts for more than a decade: that we are addicted to devices, apps, and sites designed to distract us, that drive us to boredom, with detrimental effect on our capacities to focus, relate, remember, and be. Paasonen argues instead that network connectivity is a matter of infrastructure and necessary for the operations of the everyday. Dependencies on it do not equal addiction but speak to the networks within which our agency can take shape.
The Fox and the Star
Title | The Fox and the Star PDF eBook |
Author | Coralie Bickford-Smith |
Publisher | Penguin |
Total Pages | 34 |
Release | 2015-11-10 |
Genre | Fiction |
ISBN | 1101992085 |
From the award-winning designer of the iconic Penguin Hardcover Classics comes a beautifully illustrated fable about loss, friendship, and courage The Fox and the Star is the story of a friendship between a lonely Fox and the Star who guides him through the frightfully dark forest. Illuminated by Star’s rays, Fox forages for food, runs with the rabbits, and dances in the rain—until Star suddenly goes out and life changes, leaving Fox huddling for warmth in the unfamiliar dark. To find his missing Star, Fox must embark on a wondrous journey beyond the world he knows—a journey lit by courage, newfound friends, and just maybe, a star-filled new sky. Inspired by the Arts and Crafts movement and the art of William Blake, The Fox and the Star is a heartwarming, hopeful tale which comes alive through Bickford-Smith’s beloved illustrations, guiding readers both young and grown to “look up beyond your ears.”
Future Gaming
Title | Future Gaming PDF eBook |
Author | Paolo Ruffino |
Publisher | MIT Press |
Total Pages | 162 |
Release | 2018-05-04 |
Genre | Games & Activities |
ISBN | 1906897557 |
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.