Game of Life Cellular Automata

Game of Life Cellular Automata
Title Game of Life Cellular Automata PDF eBook
Author Andrew Adamatzky
Publisher Springer Science & Business Media
Total Pages 576
Release 2010-06-14
Genre Computers
ISBN 1849962170

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In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

Game of Life Cellular Automata

Game of Life Cellular Automata
Title Game of Life Cellular Automata PDF eBook
Author Andrew Adamatzky
Publisher Springer
Total Pages 579
Release 2014-11-04
Genre Computers
ISBN 9781447161547

Download Game of Life Cellular Automata Book in PDF, Epub and Kindle

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

Game of Life Cellular Automata

Game of Life Cellular Automata
Title Game of Life Cellular Automata PDF eBook
Author Andrew Adamatzky
Publisher Springer
Total Pages 579
Release 2011-03-25
Genre Computers
ISBN 9781849962186

Download Game of Life Cellular Automata Book in PDF, Epub and Kindle

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

The Recursive Universe

The Recursive Universe
Title The Recursive Universe PDF eBook
Author William Poundstone
Publisher Courier Corporation
Total Pages 258
Release 2013-06-19
Genre Science
ISBN 048649098X

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This fascinating popular science journey explores key concepts in information theory in terms of Conway's "Game of Life" program. The author explains the application of natural law to a random system and demonstrates the necessity of limits. Other topics include the limits of knowledge, paradox of complexity, Maxwell's demon, Big Bang theory, and much more. 1985 edition.

Turing Machine Universality of the Game of Life

Turing Machine Universality of the Game of Life
Title Turing Machine Universality of the Game of Life PDF eBook
Author Paul Rendell
Publisher Springer
Total Pages 177
Release 2015-07-21
Genre Technology & Engineering
ISBN 3319198424

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This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.

Collision-Based Computing

Collision-Based Computing
Title Collision-Based Computing PDF eBook
Author Andrew Adamatzky
Publisher Springer Science & Business Media
Total Pages 588
Release 2002-05-13
Genre Computers
ISBN 9781852335403

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Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

Designing Beauty: The Art of Cellular Automata

Designing Beauty: The Art of Cellular Automata
Title Designing Beauty: The Art of Cellular Automata PDF eBook
Author Andrew Adamatzky
Publisher Springer
Total Pages 191
Release 2016-01-05
Genre Technology & Engineering
ISBN 3319272705

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This fascinating, colourful book offers in-depth insights and first-hand working experiences in the production of art works, using simple computational models with rich morphological behaviour, at the edge of mathematics, computer science, physics and biology. It organically combines ground breaking scientific discoveries in the theory of computation and complex systems with artistic representations of the research results. In this appealing book mathematicians, computer scientists, physicists, and engineers brought together marvelous and esoteric patterns generated by cellular automata, which are arrays of simple machines with complex behavior. Configurations produced by cellular automata uncover mechanics of dynamic patterns formation, their propagation and interaction in natural systems: heart pacemaker, bacterial membrane proteins, chemical rectors, water permeation in soil, compressed gas, cell division, population dynamics, reaction-diffusion media and self-organisation. The book inspires artists to take on cellular automata as a tool of creativity and it persuades scientists to convert their research results into the works of art. The book is lavishly illustrated with visually attractive examples, presented in a lively and easily accessible manner.