Exploring Videogames: Culture, Design and Identity
Title | Exploring Videogames: Culture, Design and Identity PDF eBook |
Author | Nick Webber |
Publisher | BRILL |
Total Pages | 189 |
Release | 2019-01-04 |
Genre | Social Science |
ISBN | 1848882408 |
This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.
Exploring Videogames: Culture, Design and Identity
Title | Exploring Videogames: Culture, Design and Identity PDF eBook |
Author | Nick Webber |
Publisher | |
Total Pages | |
Release | 2013 |
Genre | Social sciences |
ISBN | 9789004372160 |
Videogames Studies: Concepts, Cultures, and Communication
Title | Videogames Studies: Concepts, Cultures, and Communication PDF eBook |
Author | Monica Evans |
Publisher | BRILL |
Total Pages | 160 |
Release | 2020-04-14 |
Genre | Social Science |
ISBN | 1848880596 |
This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...
Exploring Animal Crossing
Title | Exploring Animal Crossing PDF eBook |
Author | Bruce Baer Arnold |
Publisher | Anthem Press |
Total Pages | 144 |
Release | 2024-06-11 |
Genre | Law |
ISBN | 1839980087 |
Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.
Video Games as Culture
Title | Video Games as Culture PDF eBook |
Author | Daniel Muriel |
Publisher | Routledge |
Total Pages | 194 |
Release | 2018-03-14 |
Genre | Social Science |
ISBN | 1317223926 |
Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.
Digital Culture, Play, and Identity
Title | Digital Culture, Play, and Identity PDF eBook |
Author | Hilde Corneliussen |
Publisher | MIT Press |
Total Pages | 313 |
Release | 2008 |
Genre | Games & Activities |
ISBN | 0262033704 |
"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.
Story Structure and Development
Title | Story Structure and Development PDF eBook |
Author | Craig Caldwell |
Publisher | CRC Press |
Total Pages | 444 |
Release | 2017-05-19 |
Genre | Computers |
ISBN | 1351651366 |
Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today’s movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It’s all about story". Key Features Consolidates into one text universal story structure used across the digital media industry Includes enormous visuals that illustrate and reinforce concepts for visual learners Organizes content for faculty to use sections in a non-linear manner Includes chapter objectives, review questions, and key terms to guide the reader