Entertainment Computing – ICEC 2023

Entertainment Computing – ICEC 2023
Title Entertainment Computing – ICEC 2023 PDF eBook
Author Paolo Ciancarini
Publisher Springer Nature
Total Pages 531
Release 2023-12-15
Genre Computers
ISBN 9819982480

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This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Entertainment Computing – ICEC 2021

Entertainment Computing – ICEC 2021
Title Entertainment Computing – ICEC 2021 PDF eBook
Author Jannicke Baalsrud Hauge
Publisher Springer Nature
Total Pages 549
Release 2021-10-31
Genre Computers
ISBN 3030893944

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This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing – ICEC 2022

Entertainment Computing – ICEC 2022
Title Entertainment Computing – ICEC 2022 PDF eBook
Author Barbara Göbl
Publisher Springer Nature
Total Pages 456
Release 2022-10-24
Genre Computers
ISBN 3031202120

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This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing – ICEC 2020

Entertainment Computing – ICEC 2020
Title Entertainment Computing – ICEC 2020 PDF eBook
Author Nuno J. Nunes
Publisher Springer Nature
Total Pages 471
Release 2021-01-04
Genre Computers
ISBN 3030657361

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This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Entertainment Computing - ICEC 2021

Entertainment Computing - ICEC 2021
Title Entertainment Computing - ICEC 2021 PDF eBook
Author Jannicke Baalsrud Hauge
Publisher
Total Pages 0
Release 2021
Genre
ISBN 9783030893958

Download Entertainment Computing - ICEC 2021 Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing - ICEC 2006

Entertainment Computing - ICEC 2006
Title Entertainment Computing - ICEC 2006 PDF eBook
Author Matthias Rauterberg
Publisher Springer
Total Pages 0
Release 2006-10-01
Genre Computers
ISBN 9783540452614

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This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Entertainment Computing - ICEC 2016

Entertainment Computing - ICEC 2016
Title Entertainment Computing - ICEC 2016 PDF eBook
Author Günter Wallner
Publisher Springer
Total Pages 292
Release 2016-09-19
Genre Computers
ISBN 3319461001

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This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.