Easy Learning Design Patterns Java Practice

Easy Learning Design Patterns Java Practice
Title Easy Learning Design Patterns Java Practice PDF eBook
Author yang hu
Publisher Independently Published
Total Pages 157
Release 2019-04-25
Genre
ISBN 9781095899359

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Experience about the design of object-oriented software, the design patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java1. Strategy Pattern Principle 2. Strategy Pattern Case3. Composition Pattern Principle4. Composition Pattern Case5. Singleton Pattern Principle6. Singleton Pattern Case7. Template Pattern Principle8. Template Pattern Case9. Factory Pattern Principle10. Factory Pattern Case11. Builder Pattern Principle12. Builder Pattern Case13. Adapter Pattern Principle14. Adapter Pattern Case15. Facade Pattern Principle16. Facade Pattern Case17. Decorator Pattern Principle18. Decorator Pattern Case19. Prototype Pattern Shallow Clone20. Prototype Pattern Deep Clone21. Bridge Pattern Principle22. FlyWeight Pattern Case23. Chain Pattern Principle24. Chain Pattern Case25. Command Pattern Case26. Iterator Pattern Case27. Mediator Pattern Case28. Memento Pattern Case29. Observer Pattern Case30. Visitor Pattern Case31. State Pattern Case32. Proxy Pattern Case

Easy Learning Design Patterns Java (3 Edition)

Easy Learning Design Patterns Java (3 Edition)
Title Easy Learning Design Patterns Java (3 Edition) PDF eBook
Author yang hu
Publisher
Total Pages 280
Release 2021-03-23
Genre
ISBN

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Design Patterns allow you to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions. Design Patterns as your guide, you will learn how these patterns fit into the software development process. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java.The book is divided into 2 parts: 1. The first part vividly explains the concept of each design pattern through life 2. The second part applies design patterns to actual project examples

Design Patterns

Design Patterns
Title Design Patterns PDF eBook
Author Erich Gamma
Publisher Pearson Deutschland GmbH
Total Pages 512
Release 1995
Genre Business & Economics
ISBN 9783827328243

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Software -- Software Engineering.

Java Design Patterns

Java Design Patterns
Title Java Design Patterns PDF eBook
Author James William Cooper
Publisher Addison-Wesley Professional
Total Pages 352
Release 2000
Genre Computers
ISBN 9780201485394

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Java developers know that design patterns offer powerful productivity benefits but few books have been specific enough to address their programming challenges. With "Java Design Patterns", there's finally a hands-on guide focused specifically on real-world Java development. The book covers three main categories of design patterns--creational, structural, and behavioral--and the example programs and useful variations can be found on the accompanying CD-ROM.

Java Design Patterns

Java Design Patterns
Title Java Design Patterns PDF eBook
Author Vaskaran Sarcar
Publisher Apress
Total Pages 512
Release 2018-12-06
Genre Computers
ISBN 1484240782

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Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the in-depth Q&A session in each chapter with pros and cons for each design pattern Who This Book Is For Software developers, architects, and programmers

Design Patterns and Best Practices in Java

Design Patterns and Best Practices in Java
Title Design Patterns and Best Practices in Java PDF eBook
Author Kamalmeet Singh
Publisher Packt Publishing Ltd
Total Pages 272
Release 2018-06-27
Genre Computers
ISBN 1786469014

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Create various design patterns to master the art of solving problems using Java Key Features This book demonstrates the shift from OOP to functional programming and covers reactive and functional patterns in a clear and step-by-step manner All the design patterns come with a practical use case as part of the explanation, which will improve your productivity Tackle all kinds of performance-related issues and streamline your development Book Description Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size. What you will learn Understand the OOP and FP paradigms Explore the traditional Java design patterns Get to know the new functional features of Java See how design patterns are changed and affected by the new features Discover what reactive programming is and why is it the natural augmentation of FP Work with reactive design patterns and find the best ways to solve common problems using them See the latest trends in architecture and the shift from MVC to serverless applications Use best practices when working with the new features Who this book is for This book is for those who are familiar with Java development and want to be in the driver’s seat when it comes to modern development techniques. Basic OOP Java programming experience and elementary familiarity with Java is expected.

Design Patterns Explained

Design Patterns Explained
Title Design Patterns Explained PDF eBook
Author Alan Shalloway
Publisher Pearson Education
Total Pages 448
Release 2004-10-12
Genre Computers
ISBN 0321630041

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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.