Dragons & Treasures (Dungeons & Dragons)

Dragons & Treasures (Dungeons & Dragons)
Title Dragons & Treasures (Dungeons & Dragons) PDF eBook
Author Jim Zub
Publisher Ten Speed Press
Total Pages 113
Release 2022-11-01
Genre Juvenile Nonfiction
ISBN 1984858815

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No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide takes a deeper look at the abilities, personalities, and treasure collections of every major dragon type in Dungeons & Dragons. Dragons & Treasures transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unique characteristics, fabled treasures, and wondrous artifacts of the most legendary of creatures: dragons! The book profiles all main dragon classes, and features easy-to-follow and entertaining explanations of how to identify and interact with these legendary beasts during your adventures. Advice, encouragement, and storytelling tips provide strategies for dealing with dragon encounters, hoards of treasure, and draconic artifacts, along with action-packed illustrations that will ignite your imagination. Dragons & Treasures is the perfect way for young fans to learn how to incorporate dragons into their stories, whether as foes, allies, or something in between.

Dragons & Treasures (Dungeons & Dragons)

Dragons & Treasures (Dungeons & Dragons)
Title Dragons & Treasures (Dungeons & Dragons) PDF eBook
Author Jim Zub
Publisher National Geographic Books
Total Pages 0
Release 2022-11-01
Genre Juvenile Nonfiction
ISBN 1984858807

Download Dragons & Treasures (Dungeons & Dragons) Book in PDF, Epub and Kindle

No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide takes a deeper look at the abilities, personalities, and treasure collections of every major dragon type in Dungeons & Dragons. Dragons & Treasures transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unique characteristics, fabled treasures, and wondrous artifacts of the most legendary of creatures: dragons! The book profiles all main dragon classes, and features easy-to-follow and entertaining explanations of how to identify and interact with these legendary beasts during your adventures. Advice, encouragement, and storytelling tips provide strategies for dealing with dragon encounters, hoards of treasure, and draconic artifacts, along with action-packed illustrations that will ignite your imagination. Dragons & Treasures is the perfect way for young fans to learn how to incorporate dragons into their stories, whether as foes, allies, or something in between.

Warriors & Weapons (Dungeons & Dragons)

Warriors & Weapons (Dungeons & Dragons)
Title Warriors & Weapons (Dungeons & Dragons) PDF eBook
Author Jim Zub
Publisher Ten Speed Press
Total Pages 114
Release 2019-07-16
Genre Juvenile Nonfiction
ISBN 198485643X

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This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Draconomicon

Draconomicon
Title Draconomicon PDF eBook
Author Andy Collins
Publisher
Total Pages 0
Release 2003-10
Genre Dungeons and Dragons (Game)
ISBN 9780786928842

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An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)

Beasts & Behemoths (Dungeons & Dragons)

Beasts & Behemoths (Dungeons & Dragons)
Title Beasts & Behemoths (Dungeons & Dragons) PDF eBook
Author Jim Zub
Publisher Ten Speed Press
Total Pages 114
Release 2020-10-20
Genre Juvenile Nonfiction
ISBN 1984858793

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Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.

Dungeons and Dragons Monster and Treasure Assortment

Dungeons and Dragons Monster and Treasure Assortment
Title Dungeons and Dragons Monster and Treasure Assortment PDF eBook
Author Wizards of the Coast
Publisher
Total Pages 33
Release 1980
Genre Dungeons and Dragons (Game)
ISBN 9780935696363

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Playing at the World

Playing at the World
Title Playing at the World PDF eBook
Author Jon Peterson
Publisher
Total Pages 698
Release 2012
Genre Computer games
ISBN 9780615642048

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Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.