Dragon Power Games

Dragon Power Games
Title Dragon Power Games PDF eBook
Author Shelley Munro
Publisher Shelley Munro
Total Pages 1208
Release
Genre Fiction
ISBN 1991063067

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The Complete Dragon Isles series. If you can’t take the heat, avoid dragons. Liza, a single mother and aspiring writer, glimpses the unbelievable during a research trip, and when she awakens after the resulting car crash, she isn’t in England any longer. Thus starts the Dragon Isles series… If you enjoy fake marriage romances, curvy heroines, fire-breathing dragons, aerial battles, dungeons, castles, mystery, mayhem, magic, and skullduggery, you will like this series. Contains four books: Liza Cherry Rena Sasha

Dragon Ball Z

Dragon Ball Z
Title Dragon Ball Z PDF eBook
Author Eric Mylonas
Publisher Random House Digital, Inc.
Total Pages 178
Release 2004
Genre Games & Activities
ISBN 0761546790

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Only One Will Prevail. ·Bios, moves lists, and illustrated moves for all heroes and villains ·Exposes all 7 game modes in detail ·How to unlock all bonus characters ·Covers all 12 stages and breakable areas ·Dragon Universe mini-walkthrough ·Comprehensive Capsule compendium organized by character ·Complete listing of where and how to obtain all Capsules ·Expert fighting strategies

Trading Card Games For Dummies

Trading Card Games For Dummies
Title Trading Card Games For Dummies PDF eBook
Author John Kaufeld
Publisher John Wiley & Sons
Total Pages 370
Release 2006-02-10
Genre Games & Activities
ISBN 0470044071

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Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

DragonBall Z

DragonBall Z
Title DragonBall Z PDF eBook
Author Mike Pondsmith
Publisher ANimechaniX
Total Pages 0
Release 1999-12
Genre Computer adventure games
ISBN 9781891933004

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Offers instructions and explainations on how to play an animated version of the Dragonball Z game.

Anima Prime

Anima Prime
Title Anima Prime PDF eBook
Author Christian Griffen
Publisher
Total Pages 196
Release 2011-04-08
Genre
ISBN 9780615462349

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Fight for love and vengeance.Wield megaswords and magic guns.Battle on top of airships.Summon powerful eidolons.Walk between dimensions.And that's just the beginning.Anima Prime is a tabletop roleplaying game that combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of eidolons to allow you to create your own stories and action scenes rivaling those usually seen in video game cut scenes and anime. A flexible goal system lets you infuse any fight with meaningful story decision points and unlimited tactical options.This game text is licensed under a Creative Commons-Attribution-Share Alike 3.0 License. A complete copy of the text can be obtained for free from www.AnimaPrimeRPG.com.Winner of the Indie RPG Awards' Best Free Game of 2011 Award!

Dungeons, Dragons, and Digital Denizens

Dungeons, Dragons, and Digital Denizens
Title Dungeons, Dragons, and Digital Denizens PDF eBook
Author Gerald A. Voorhees
Publisher Bloomsbury Publishing USA
Total Pages 398
Release 2012-02-16
Genre Social Science
ISBN 1441138927

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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

Wordplay and the Discourse of Video Games

Wordplay and the Discourse of Video Games
Title Wordplay and the Discourse of Video Games PDF eBook
Author Christopher A. Paul
Publisher Routledge
Total Pages 227
Release 2012-03-15
Genre Games & Activities
ISBN 1136343059

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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.