Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching
Title Digital Games in Language Learning and Teaching PDF eBook
Author Hayo Reinders
Publisher Springer
Total Pages 250
Release 2012-06-12
Genre Language Arts & Disciplines
ISBN 1137005262

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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Digital Games and Language Learning

Digital Games and Language Learning
Title Digital Games and Language Learning PDF eBook
Author Mark Peterson
Publisher Bloomsbury Publishing
Total Pages 288
Release 2021-03-25
Genre Language Arts & Disciplines
ISBN 1350133019

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Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching
Title Digital Games in Language Learning and Teaching PDF eBook
Author Hayo Reinders
Publisher Springer
Total Pages 318
Release 2012-06-12
Genre Language Arts & Disciplines
ISBN 1137005262

Download Digital Games in Language Learning and Teaching Book in PDF, Epub and Kindle

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Language at Play

Language at Play
Title Language at Play PDF eBook
Author Julie M. Sykes
Publisher Prentice Hall
Total Pages 157
Release 2012
Genre Foreign Language Study
ISBN 9780205000852

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How digital games can inform, enhance and transform L2 pedagogy The potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application in the L2 classroom, however, presents complex challenges. In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning , Sykes and Reinhart combine research from a variety of perspectives in applied linguistics, educational gaming, and games studies, and structure their discussion of five major concepts central to these areas: goal, interaction, feedback, motivation and context. While theoretically grounded, the volume's audience is primarily practicing L2 professionals with classroom experience. Intended for current and future foreign language teaching professionals, volumes in the Theory and Practice in Second Language Classroom Instruction series examine issues in teaching and learning in language classrooms. The topics selected and the discussions of them draw in principled ways on theory and practice in a range of fields, including second language acquisition, foreign language education, educational policy, language policy, linguistics, and other areas of applied linguistics.

Digital Games in Language Learning

Digital Games in Language Learning
Title Digital Games in Language Learning PDF eBook
Author Mark Peterson
Publisher Taylor & Francis
Total Pages 243
Release 2022-08-12
Genre Foreign Language Study
ISBN 1000626717

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This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

Computer Games and Language Learning

Computer Games and Language Learning
Title Computer Games and Language Learning PDF eBook
Author M. Peterson
Publisher Springer
Total Pages 256
Release 2016-01-12
Genre Language Arts & Disciplines
ISBN 1137005173

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A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Digital Games in Language Learning

Digital Games in Language Learning
Title Digital Games in Language Learning PDF eBook
Author Mark Peterson
Publisher Taylor & Francis
Total Pages 203
Release 2022-08-12
Genre Foreign Language Study
ISBN 1000626709

Download Digital Games in Language Learning Book in PDF, Epub and Kindle

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.