Digital Character Development

Digital Character Development
Title Digital Character Development PDF eBook
Author Rob O'Neill
Publisher CRC Press
Total Pages 324
Release 2015-10-07
Genre Computers
ISBN 1482250780

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Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

Digital Character Development

Digital Character Development
Title Digital Character Development PDF eBook
Author Robert O'Neill
Publisher A K Peters/CRC Press
Total Pages 326
Release 2015-09-22
Genre Computers
ISBN 9781482250770

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This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation application. The book presents the anatomical considerations for rigging a character alongside the expectations of an animator, a road map for character development is carefully laid out through rich illustrations and visual code examples.

Digital Character Development

Digital Character Development
Title Digital Character Development PDF eBook
Author Rob O'Neill
Publisher CRC Press
Total Pages 0
Release 2008-10-20
Genre Art
ISBN 9780123725615

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Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.

Digital Character Animation 3

Digital Character Animation 3
Title Digital Character Animation 3 PDF eBook
Author George Maestri
Publisher New Riders
Total Pages 321
Release 2006-04-12
Genre Computers
ISBN 0132798190

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Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

3D Character Development Workshop

3D Character Development Workshop
Title 3D Character Development Workshop PDF eBook
Author Erik Van Horn
Publisher Mercury Learning and Information
Total Pages 234
Release 2018-03-06
Genre Computers
ISBN 1683921712

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3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

Digital Character Development

Digital Character Development
Title Digital Character Development PDF eBook
Author Rob O'Neill (Prof.)
Publisher
Total Pages 316
Release 2008
Genre Computer Animation
ISBN

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Character Development in Blender 2.5

Character Development in Blender 2.5
Title Character Development in Blender 2.5 PDF eBook
Author Jonathan Williamson
Publisher Cengage Learning
Total Pages 0
Release 2012
Genre Blender (Computer file)
ISBN 9781435456259

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A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.