Creative Code
Title | Creative Code PDF eBook |
Author | John Maeda |
Publisher | |
Total Pages | 239 |
Release | 2004 |
Genre | Computers |
ISBN | 9780500285176 |
The creator of the designer website, maeda@media, explores the computer as an artistic medium, recounting how his students and he have rendered some of the most digitally sophisticated pieces of design in modern history, in a compilation that showcases some of the ACG's key achievements in the fields of digital typography, interaction design, education, and more. Original.
Code as Creative Medium
Title | Code as Creative Medium PDF eBook |
Author | Golan Levin |
Publisher | MIT Press |
Total Pages | 289 |
Release | 2021-02-02 |
Genre | Education |
ISBN | 0262542048 |
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
The Creativity Code
Title | The Creativity Code PDF eBook |
Author | Marcus Du Sautoy |
Publisher | Harvard University Press |
Total Pages | 321 |
Release | 2020-03-03 |
Genre | Computers |
ISBN | 0674244710 |
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Getting Started with Coding
Title | Getting Started with Coding PDF eBook |
Author | Camille McCue |
Publisher | John Wiley & Sons |
Total Pages | 140 |
Release | 2015-10-28 |
Genre | Juvenile Nonfiction |
ISBN | 1119177200 |
A cool coding book—just for kids! When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders. Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room? Introduces the basics of coding to create a drawing tool Teaches how to create graphics and apply code to make them do things Shows how to make things that respond to motion and collision commands Introduces score-keeping and timing into coding If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.
The Innovation Code
Title | The Innovation Code PDF eBook |
Author | Jeff DeGraff |
Publisher | Berrett-Koehler Publishers |
Total Pages | 159 |
Release | 2017-08-07 |
Genre | Business & Economics |
ISBN | 1523084774 |
Using vivid examples, this rigorous but highly accessible guide offers four steps to normalize conflict and channel it to develop breakthrough innovations that are both good for you and your customers. --
Processing
Title | Processing PDF eBook |
Author | Ira Greenberg |
Publisher | Apress |
Total Pages | 738 |
Release | 2007-12-31 |
Genre | Computers |
ISBN | 1430203102 |
First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book
Code as Creative Medium
Title | Code as Creative Medium PDF eBook |
Author | Golan Levin |
Publisher | MIT Press |
Total Pages | 289 |
Release | 2021-02-02 |
Genre | Education |
ISBN | 0262362031 |
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.