Basic Computer Games
Title | Basic Computer Games PDF eBook |
Author | David H. Ahl |
Publisher | |
Total Pages | 185 |
Release | 1981 |
Genre | BASIC (Computer program language) |
ISBN |
Digital Games, Revised Edition
Title | Digital Games, Revised Edition PDF eBook |
Author | Ananda Mitra |
Publisher | Infobase Holdings, Inc |
Total Pages | 126 |
Release | 2020-03-01 |
Genre | Science |
ISBN | 1438182651 |
In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name "video game." With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term "computer game." These terms, along with "digital game," are now interchangeable. Digital Games, Revised Edition explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.
Computer Games
Title | Computer Games PDF eBook |
Author | Blair Carter |
Publisher | Nova Publishers |
Total Pages | 182 |
Release | 2002 |
Genre | Games & Activities |
ISBN | 9781590335260 |
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Computers and Games
Title | Computers and Games PDF eBook |
Author | H. Jaap van den Herik |
Publisher | Springer |
Total Pages | 283 |
Release | 2007-09-28 |
Genre | Computers |
ISBN | 3540755381 |
This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
Computers and Games
Title | Computers and Games PDF eBook |
Author | Tony Marsland |
Publisher | Springer Science & Business Media |
Total Pages | 456 |
Release | 2001 |
Genre | Computers |
ISBN | 3540430806 |
This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.
Powering Up
Title | Powering Up PDF eBook |
Author | Rebecca Mileham |
Publisher | John Wiley & Sons |
Total Pages | 336 |
Release | 2008-05-27 |
Genre | Computers |
ISBN | 0470712074 |
When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted... or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: Are car-driving games turning us into boy racers? Could becoming a virtual bully help children solve classroom disputes? Should you feel remorse for killing pixel people? Does it matter if you cheat in a single-player game? Can games get ex-prisoners back to work? If you're part of the gaming revolution yourself, or are just curious to know what's fact and what's fiction in the media coverage of this topic, then this is the book for you. About the author Rebecca Mileham has written for the Sunday Times, She magazine, and for museums all over the UK. In ten years at the Science Museum, London, she developed exhibitions on topics as diverse as Charles Babbage's Difference Engines, robotic submarines, face transplants and the male pill. http://www.rebecca.mileham.net/
Basic Computer Games
Title | Basic Computer Games PDF eBook |
Author | David H. Ahl |
Publisher | |
Total Pages | 202 |
Release | 1978 |
Genre | BASIC (Computer program language) |
ISBN |