Computation for Metaphors, Analogy, and Agents

Computation for Metaphors, Analogy, and Agents
Title Computation for Metaphors, Analogy, and Agents PDF eBook
Author Chrystopher L. Nehaniv
Publisher Springer
Total Pages 398
Release 2003-06-26
Genre Computers
ISBN 3540488340

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This volume brings together the work of researchers from various disciplines where aspects of descriptive, mathematical, computational or design knowledge concerning metaphor and analogy, especially in the context of agents, have emerged. The book originates from an international workshop on Computation for Metaphors, Analogy, and Agents (CMAA), held in Aizu, Japan in April 1998. The 19 carefully reviewed and revised papers presented together with an introduction by the volume editor are organized into sections on Metaphor and Blending, Embodiment, Interaction, Imitation, Situated Mapping in Space and Time, Algebraic Engineering: Respecting Structure, and a Sea-Change in Viewpoints.

Computational Creativity Research: Towards Creative Machines

Computational Creativity Research: Towards Creative Machines
Title Computational Creativity Research: Towards Creative Machines PDF eBook
Author Tarek R. Besold
Publisher Springer
Total Pages 406
Release 2014-12-04
Genre Computers
ISBN 9462390851

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Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on “Computational Creativity, Concept Invention, and General Intelligence” (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.

Human Cognition and Social Agent Technology

Human Cognition and Social Agent Technology
Title Human Cognition and Social Agent Technology PDF eBook
Author Kerstin Dautenhahn
Publisher John Benjamins Publishing
Total Pages 474
Release 2000
Genre Philosophy
ISBN 9789027251398

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This text discusses design issues of social agent technology with the perspective of human cognition. It combines the disciplines of computer science, social science and psychology but seeks to avoid being overly technical, and is written for an interdisclipinary audience.

Computational Creativity

Computational Creativity
Title Computational Creativity PDF eBook
Author Tony Veale
Publisher Springer
Total Pages 398
Release 2019-07-25
Genre Computers
ISBN 3319436104

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Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.

Cognitively Informed Systems: Utilizing Practical Approaches to Enrich Information Presentation and Transfer

Cognitively Informed Systems: Utilizing Practical Approaches to Enrich Information Presentation and Transfer
Title Cognitively Informed Systems: Utilizing Practical Approaches to Enrich Information Presentation and Transfer PDF eBook
Author Alkhalifa, Eshaa
Publisher IGI Global
Total Pages 346
Release 2006-01-31
Genre Technology & Engineering
ISBN 159140844X

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"This book identifies the main areas of cognitive science and for each area, how different system designs benefit from the findings made in that area"--Provided by publisher.

Computational Intelligence - Volume I

Computational Intelligence - Volume I
Title Computational Intelligence - Volume I PDF eBook
Author Hisao Ishibuchi
Publisher EOLSS Publications
Total Pages 400
Release 2015-12-30
Genre
ISBN 1780210205

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Computational intelligence is a component of Encyclopedia of Technology, Information, and Systems Management Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. Computational intelligence is a rapidly growing research field including a wide variety of problem-solving techniques inspired by nature. Traditionally computational intelligence consists of three major research areas: Neural Networks, Fuzzy Systems, and Evolutionary Computation. Neural networks are mathematical models inspired by brains. Neural networks have massively parallel network structures with many neurons and weighted connections. Whereas each neuron has a simple input-output relation, a neural network with many neurons can realize a highly non-linear complicated mapping. Connection weights between neurons can be adjusted in an automated manner by a learning algorithm to realize a non-linear mapping required in a particular application task. Fuzzy systems are mathematical models proposed to handle inherent fuzziness in natural language. For example, it is very difficult to mathematically define the meaning of “cold” in everyday conversations such as “It is cold today” and “Can I have cold water”. The meaning of “cold” may be different in a different situation. Even in the same situation, a different person may have a different meaning. Fuzzy systems offer a mathematical mechanism to handle inherent fuzziness in natural language. As a result, fuzzy systems have been successfully applied to real-world problems by extracting linguistic knowledge from human experts in the form of fuzzy IF-THEN rules. Evolutionary computation includes various population-based search algorithms inspired by evolution in nature. Those algorithms usually have the following three mechanisms: fitness evaluation to measure the quality of each solution, selection to choose good solutions from the current population, and variation operators to generate offspring from parents. Evolutionary computation has high applicability to a wide range of optimization problems with different characteristics since it does not need any explicit mathematical formulations of objective functions. For example, simulation-based fitness evaluation is often used in evolutionary design. Subjective fitness evaluation by a human user is also often used in evolutionary art and music. These volumes are aimed at the following five major target audiences: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers.

Human-Computer Interaction: The Agency Perspective

Human-Computer Interaction: The Agency Perspective
Title Human-Computer Interaction: The Agency Perspective PDF eBook
Author Marielba Zacarias
Publisher Springer
Total Pages 466
Release 2012-01-21
Genre Technology & Engineering
ISBN 3642256910

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Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering: To provide a coherent, in depth, and timely material on the agency perspective in HCI To offer an authoritative treatment of the subject matter presented by carefully selected authors To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü To offer a hands-on-experience by covering representative case studies and offering essential design guidelines The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology.