Beginning Xcode: Swift Edition

Beginning Xcode: Swift Edition
Title Beginning Xcode: Swift Edition PDF eBook
Author Matthew Knott
Publisher Apress
Total Pages 544
Release 2014-12-27
Genre Computers
ISBN 1484205383

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Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Beginning Xcode

Beginning Xcode
Title Beginning Xcode PDF eBook
Author Matthew Knott
Publisher Apress
Total Pages 535
Release
Genre
ISBN 1430257431

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Beginning Xcode

Beginning Xcode
Title Beginning Xcode PDF eBook
Author James Bucanek
Publisher John Wiley & Sons
Total Pages 621
Release 2006-03-20
Genre Computers
ISBN 0470043172

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Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript. What you will learn from this book: Control window layout to match your development style. Master source file organization. How to access a source control management system, right in the Xcode interface. How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation. Harness Xcode’s smart editing features, such as auto-indent, code completion, and text macros. Discover how easy it is to browse class information and create dynamic class diagrams. Get started using Xcode’s Interface Builder and Data Modeling design tools. Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake. How to create and integrate unit tests into your projects. Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running. Start using Xcode’s suite of performance analysis tools to find problems and accelerate your code. Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus. Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.

Beginning iOS Storyboarding

Beginning iOS Storyboarding
Title Beginning iOS Storyboarding PDF eBook
Author Rory Lewis
Publisher Apress
Total Pages 0
Release 2012-10-16
Genre Computers
ISBN 9781430242727

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For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco — a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer — have teamed up to bring you this book, Beginning iOS Storyboarding. The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-C the new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more

Xcode 6 Start to Finish

Xcode 6 Start to Finish
Title Xcode 6 Start to Finish PDF eBook
Author Fritz F. Anderson
Publisher Addison-Wesley Professional
Total Pages 1147
Release 2015-05-08
Genre Computers
ISBN 0134052781

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Use Xcode 6 to Craft Outstanding iOS and OS X Apps! Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language. Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface. This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software. Coverage includes Working with iOS-side dynamic frameworks and iOS/OS X extension modules Streamlining Model, View, and Controller development with Swift Rewriting Objective-C functions in Swift Efficiently managing layouts and view hierarchies with size classes Inspecting and fixing interface issues with the new View Debugger Displaying and configuring custom views within Interface Builder via Live Rendering Benchmarking performance within the Xcode 6 unit test framework Leveraging Xcode 6 automated tools to simplify localization Creating new extensions to inject services and UI into other applications Mastering new Swift debugging techniques Register your book at informit.com/register for access to this title’s downloadable code.

Beginning iOS Game Development

Beginning iOS Game Development
Title Beginning iOS Game Development PDF eBook
Author Patrick Alessi
Publisher John Wiley & Sons
Total Pages 434
Release 2011-11-21
Genre Computers
ISBN 1118231619

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Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Xcode 5 Start to Finish

Xcode 5 Start to Finish
Title Xcode 5 Start to Finish PDF eBook
Author Fritz F. Anderson
Publisher Addison-Wesley Professional
Total Pages 622
Release 2014-05-03
Genre Computers
ISBN 0133751023

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Use Xcode 5 to Write Great iOS and OS X Apps! Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features. Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software. Coverage includes Setting breakpoints and tracing execution for active debugging Creating libraries by adding and building new targets Integrating Git or Subversion version control Creating iOS projects with MVC design Designing Core Data schemas for iOS apps Linking data models to views Designing UI views with Interface Builder Using the improved Xcode 5 Autolayout editor Improving reliability with unit testing Simplifying iOS provisioning Leveraging refactoring and continual error checking Using OS X bindings, bundles, packages, frameworks, and property lists Localizing your apps Controlling how Xcode builds source code into executables Analyzing processor and memory usage with Instruments Integrating with Mavericks Server’s sleek continuous integration system Register your book at www.informit.com/register for access to this title’s downloadable code.