Augmented and Mixed Reality for Communities
Title | Augmented and Mixed Reality for Communities PDF eBook |
Author | Joshua A. Fisher |
Publisher | CRC Press |
Total Pages | 291 |
Release | 2021-07-14 |
Genre | Computers |
ISBN | 1000378470 |
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
32 Virtual, Augmented, and Mixed Reality Programs for Libraries
Title | 32 Virtual, Augmented, and Mixed Reality Programs for Libraries PDF eBook |
Author | Ellyssa Kroski |
Publisher | ALA Editions |
Total Pages | 216 |
Release | 2021-06-18 |
Genre | Language Arts & Disciplines |
ISBN | 9780838949481 |
Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.
Virtual, Augmented, and Mixed Realities in Education
Title | Virtual, Augmented, and Mixed Realities in Education PDF eBook |
Author | Dejian Liu |
Publisher | Springer |
Total Pages | 247 |
Release | 2017-11-13 |
Genre | Education |
ISBN | 9811054908 |
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
Augmented and Virtual Reality in Libraries
Title | Augmented and Virtual Reality in Libraries PDF eBook |
Author | Jolanda-Pieta van Arnhem |
Publisher | Rowman & Littlefield |
Total Pages | 248 |
Release | 2018-05-24 |
Genre | Language Arts & Disciplines |
ISBN | 1538102927 |
This book is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. It makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals in libraries, museums, and archives.
Spatial Augmented Reality
Title | Spatial Augmented Reality PDF eBook |
Author | Oliver Bimber |
Publisher | CRC Press |
Total Pages | 386 |
Release | 2005-08-08 |
Genre | Computers |
ISBN | 1439864942 |
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r
Creating Augmented and Virtual Realities
Title | Creating Augmented and Virtual Realities PDF eBook |
Author | Erin Pangilinan |
Publisher | "O'Reilly Media, Inc." |
Total Pages | 372 |
Release | 2019-03-18 |
Genre | Computers |
ISBN | 1492044148 |
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Virtual Heritage
Title | Virtual Heritage PDF eBook |
Author | Erik Malcolm Champion |
Publisher | Ubiquity Press |
Total Pages | 153 |
Release | 2021-07-22 |
Genre | Social Science |
ISBN | 1914481011 |
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.