Animated Encounters

Animated Encounters
Title Animated Encounters PDF eBook
Author Daisy Yan Du
Publisher University of Hawaii Press
Total Pages 276
Release 2019-02-28
Genre Performing Arts
ISBN 0824877519

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China’s role in the history of world animation has been trivialized or largely forgotten. In Animated Encounters Daisy Yan Du addresses this omission in her study of Chinese animation and its engagement with international forces during its formative period, the 1940s–1970s. She introduces readers to transnational movements in early Chinese animation, tracing the involvement of Japanese, Soviet, American, Taiwanese, and China’s ethnic minorities, at socio-historical or representational levels, in animated filmmaking in China. Du argues that Chinese animation was international almost from its inception and that such border-crossing exchanges helped make it “Chinese” and subsequently transform the history of world animation. She highlights animated encounters and entanglements to provide an alternative to current studies of the subject characterized by a preoccupation with essentialist ideas of “Chineseness” and further questions the long-held belief that the forty-year-period in question was a time of cultural isolationism for China due to constant wars and revolutions. China’s socialist era, known for the pervasiveness of its political propaganda and suppression of the arts, unexpectedly witnessed a golden age of animation. Socialist collectivism, reinforced by totalitarian politics and centralized state control, allowed Chinese animation to prosper and flourish artistically. In addition, the double marginality of animation—a minor art form for children—coupled with its disarming qualities and intrinsic malleability and mobility, granted animators and producers the double power to play with politics and transgress ideological and geographical borders while surviving censorship, both at home and abroad. A captivating and enlightening history, Animated Encounters will attract scholars and students of world film and animation studies, children’s culture, and modern Chinese history.

The New Generation in Chinese Animation

The New Generation in Chinese Animation
Title The New Generation in Chinese Animation PDF eBook
Author Shaopeng Chen
Publisher Bloomsbury Publishing
Total Pages 313
Release 2021-09-23
Genre History
ISBN 1350118974

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In 1995 Chinese animated filmmaking ceased to be a state-run enterprise and was plunged into the free market. Using key animated films as his case studies, Shaopeng Chen examines new generation Chinese animation in its aesthetic and industrial contexts. He argues that, unlike its predecessors, this new generation does not have a distinctive national identity, but represents an important stage of diversity and exploration in the history of Chinese animation. Chen identifies distinct characteristics of new generation filmmaking, including an orientation towards young audiences and the recurring figure of the immortal monkey-like Sun Wukong. He explores how films such as Lotus Lantern/Baolian Deng (1999) responded to competition from American imports such as The Lion King (1994), retaining Chinese iconography while at the same time adopting Hollywood aesthetics and techniques. Addressing the series Boonie Bears/Xiong Chumo (2014-5), Chen focuses on the films' adaptation from the original TV series, and how the films were promoted across generations and by means of both online and offline channels. Discussing the series Kuiba/Kui Ba (2011, 2013, 2014), Chen examines Vasoon Animation Studio's ambitious attempt to create the first Chinese-style high fantasy fictional universe, and considers why the first film was a critical success but a failure at the box-office. He also explores the relationship between Japanese anime and new generation Chinese animation. Finally, Chen considers how word-of-mouth social media engagement lay behind the success of Monkey King: Hero is Back (2015).

Stop Motion - Tradução Da 2a Edição

Stop Motion - Tradução Da 2a Edição
Title Stop Motion - Tradução Da 2a Edição PDF eBook
Author Susannah Shaw
Publisher Taylor & Francis
Total Pages 264
Release 2013-01-25
Genre Art
ISBN 1135054614

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To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio. Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).

Producing Independent 2D Character Animation

Producing Independent 2D Character Animation
Title Producing Independent 2D Character Animation PDF eBook
Author Mark A. Simon
Publisher Taylor & Francis
Total Pages 418
Release 2013-02-11
Genre Art
ISBN 1136132775

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PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production process of cel animation in a friendly, how-to manner that makes the sometimes tedious process of animation enjoyable and easy to understand. This book guides animators through every step of planning and production; includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes; and contains detailed information on the hardware and software used to complete each step. By mapping out the course of how his small studio brainstormed, created, then produced its award-winning animation, TIMMY'S LESSONS IN NATURE, Mark Simon explains to animators what it takes-both creatively and resource-wise-to get their animations to market. Includes exclusive interviews with Oscar-nominated independent animator Bill Plimpton, Craig McCracken, creator of the POWER PUFF GIRLS, Craig "Spike" Decker of SPIKE & MIKE'S SICK AND TWISTED FESTIVAL OF ANIMATION, David Fine & Alison Snowden who are the Academy Award-Winning producers of BOB AND MARGARET, Cartoon Network's Senior Vice President of Original Animation, Linda Simensky, and Tom Sito, Co-Director of OSMOSIS JONES...as well as others.

Dramatic Encounters in the Bible

Dramatic Encounters in the Bible
Title Dramatic Encounters in the Bible PDF eBook
Author M. E. Andrew
Publisher ATF Press
Total Pages 215
Release 2013-07-31
Genre Religion
ISBN 1922239062

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This book began when the author realised that, when people said they were fascinated by particular biblical passages, they were usually ones that presented dramatic encounters between people and between God and people. Such are the passages interpreted in this book. They usually set a vivid scene that heightens the dramatic nature of the encounter, and animated dialogue often directly ad- dresses the reader. There is also animated action that is vividly striking and often sudden and unexpected. These features involve the readers themselves and may question them about what they expect. Indeed the dramatic encounters provocatively lead to unex- pected new life in the future.

Intertextual Encounters in American Fiction, Film, and Popular Culture

Intertextual Encounters in American Fiction, Film, and Popular Culture
Title Intertextual Encounters in American Fiction, Film, and Popular Culture PDF eBook
Author Michael Dunne
Publisher Popular Press
Total Pages 236
Release 2001
Genre History
ISBN 9780879728489

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Intertextual encounters occur whenever an author or the author's text recognizes, references, alludes to, imitates, parodies, or otherwise elicits an audience member's familiarity with other texts. F. Scott Fitzgerald and Nathanael West use the fiction of Horatio Alger, Jr., as an intertext in their novels, The Great Gatsby and A Cool Million. Callie Khouri and Ridley Scott use the buddy-road-picture genre as an intertext for their Thelma and Louise. In all these cases, intertextual encounters take place between artists, between texts, between texts and audiences, between artists and audiences. Michael Dunne investigates works from the 1830s to the 1990s and from the canonical American novel to Bugs Bunny and Jerry Seinfeld.

Digital Encounters

Digital Encounters
Title Digital Encounters PDF eBook
Author Aylish Wood
Publisher Routledge
Total Pages 202
Release 2007-04-17
Genre Performing Arts
ISBN 1136790098

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Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual mat