AI for Game Developers

AI for Game Developers
Title AI for Game Developers PDF eBook
Author David M Bourg
Publisher "O'Reilly Media, Inc."
Total Pages 392
Release 2004-07-23
Genre Computers
ISBN 1449333109

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Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

AI Techniques for Game Programming

AI Techniques for Game Programming
Title AI Techniques for Game Programming PDF eBook
Author
Publisher
Total Pages 448
Release 2002
Genre Artificial intelligence
ISBN

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AI Techniques for Game Programming

AI Techniques for Game Programming
Title AI Techniques for Game Programming PDF eBook
Author Mat Buckland
Publisher
Total Pages
Release 2002
Genre Artificial intelligence
ISBN

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AI Game Development

AI Game Development
Title AI Game Development PDF eBook
Author Alex J. Champandard
Publisher New Riders
Total Pages 772
Release 2003
Genre Computers
ISBN 9781592730049

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With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

Programming Game AI by Example

Programming Game AI by Example
Title Programming Game AI by Example PDF eBook
Author Mat Buckland
Publisher Jones & Bartlett Learning
Total Pages 522
Release 2005
Genre Computers
ISBN 9781556220784

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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming
Title Core Techniques and Algorithms in Game Programming PDF eBook
Author Daniel Sánchez-Crespo Dalmau
Publisher New Riders
Total Pages 894
Release 2004
Genre Computers
ISBN 9780131020092

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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

AI Game Programming Wisdom 2

AI Game Programming Wisdom 2
Title AI Game Programming Wisdom 2 PDF eBook
Author Steve Rabin
Publisher
Total Pages 732
Release 2004-01
Genre Computers
ISBN 9781584502890

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Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.