Affective and Emotional Aspects of Human-Computer Interaction
Title | Affective and Emotional Aspects of Human-Computer Interaction PDF eBook |
Author | M. Pivec |
Publisher | IOS Press |
Total Pages | 332 |
Release | 2006-03-02 |
Genre | Computers |
ISBN | 160750149X |
The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behaviour. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. The major topics discussed are emotions, motivation, games and game-experience. The book is divided in three parts, part I, Game-based Learning, reflects upon the two-way interaction between game and student, thus enabling the game to react to the student’s emotional state. Having the possibility to detect and steer the emotional state of the student could have a positive impact on using digital games in education. It is claimed that some commercial computer games increase cognitive skills and may enhance multitasking abilities and the participants’ general ability to learn. Part II, Motivation and Learning, analyses whether the absence or presence of social and personal cues in the communication between a tutor and his or her students influence students’ learning and their satisfaction with the tutor and the course. The research showed that not all types of personal information are equally important and possibly pictorial information is more important than audible information. Part III, Emotions and Emotional Agents, discusses the production of learning environments which enhance the learner’s self esteem, ensure that the learner’s best interests are respected through paying attention to the narrative structures of the learner’s experience, and the ways in which communication can be enhanced through empathy with the learner.
Affect and Emotion in Human-Computer Interaction
Title | Affect and Emotion in Human-Computer Interaction PDF eBook |
Author | Christian Peter |
Publisher | Springer |
Total Pages | 250 |
Release | 2008-08-25 |
Genre | Computers |
ISBN | 3540850996 |
Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.
Emotions and Affect in Human Factors and Human-Computer Interaction
Title | Emotions and Affect in Human Factors and Human-Computer Interaction PDF eBook |
Author | Myounghoon Jeon |
Publisher | Academic Press |
Total Pages | 624 |
Release | 2017-05-17 |
Genre | Technology & Engineering |
ISBN | 0128018798 |
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. Provides a theoretical background of affective sciences Demonstrates diverse affect induction methods in actual research settings Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more Covers emotion modeling and its application to regulation processes Includes case studies and applied examples in a variety of H/F and HCI application areas Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing
Affective and Emotional Aspects of Human-computer Interaction
Title | Affective and Emotional Aspects of Human-computer Interaction PDF eBook |
Author | Maja Pivec |
Publisher | IOS Press |
Total Pages | 332 |
Release | 2006 |
Genre | Computers |
ISBN | 158603572X |
The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.
Affective and Emotional Aspects of Human-computer Interaction
Title | Affective and Emotional Aspects of Human-computer Interaction PDF eBook |
Author | Maja Pivec |
Publisher | |
Total Pages | 317 |
Release | 2006 |
Genre | Computer games |
ISBN |
Affect and Emotion in Human-Computer Interaction
Title | Affect and Emotion in Human-Computer Interaction PDF eBook |
Author | Christian Peter |
Publisher | Springer Science & Business Media |
Total Pages | 250 |
Release | 2008-08-25 |
Genre | Computers |
ISBN | 3540850988 |
Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.
Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives
Title | Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives PDF eBook |
Author | Gkay, Didem |
Publisher | IGI Global |
Total Pages | 458 |
Release | 2010-10-31 |
Genre | Computers |
ISBN | 1616928948 |
Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.