Advanced RenderMan

Advanced RenderMan
Title Advanced RenderMan PDF eBook
Author Anthony A. Apodaca
Publisher Morgan Kaufmann
Total Pages 592
Release 2000
Genre Computers
ISBN 9781558606180

Download Advanced RenderMan Book in PDF, Epub and Kindle

From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

Rendering for Beginners

Rendering for Beginners
Title Rendering for Beginners PDF eBook
Author Saty Raghavachary
Publisher Taylor & Francis
Total Pages 386
Release 2005
Genre Computers
ISBN 0240519353

Download Rendering for Beginners Book in PDF, Epub and Kindle

Finally, a non-technical introduction to Pixar's RenderMan written for artists!

Advanced Animation and Rendering Techniques

Advanced Animation and Rendering Techniques
Title Advanced Animation and Rendering Techniques PDF eBook
Author Alan H. Watt
Publisher Addison-Wesley Professional
Total Pages 516
Release 1992
Genre Computers
ISBN

Download Advanced Animation and Rendering Techniques Book in PDF, Epub and Kindle

An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

The RenderMan Companion

The RenderMan Companion
Title The RenderMan Companion PDF eBook
Author Steve Upstill
Publisher Addison-Wesley Professional
Total Pages 518
Release 1990
Genre Computers
ISBN 9780201508680

Download The RenderMan Companion Book in PDF, Epub and Kindle

11th printing Bibliography: p. 443-446. Includes index.

The Cg Tutorial

The Cg Tutorial
Title The Cg Tutorial PDF eBook
Author Randima Fernando
Publisher Addison-Wesley Professional
Total Pages 402
Release 2003
Genre Computers
ISBN 9780321194961

Download The Cg Tutorial Book in PDF, Epub and Kindle

Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition
Title Real-Time Rendering, Fourth Edition PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Total Pages 1199
Release 2018-08-06
Genre Computers
ISBN 1351816152

Download Real-Time Rendering, Fourth Edition Book in PDF, Epub and Kindle

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Real-Time Rendering

Real-Time Rendering
Title Real-Time Rendering PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Total Pages 1046
Release 2019-01-18
Genre Computers
ISBN 1315362007

Download Real-Time Rendering Book in PDF, Epub and Kindle

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009