A Math Journey Through Computer Games

A Math Journey Through Computer Games
Title A Math Journey Through Computer Games PDF eBook
Author Hilary Koll
Publisher Go Figure!
Total Pages 0
Release 2016-02-15
Genre Juvenile Nonfiction
ISBN 9780778723110

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Fun pictograms and infographics about computer games make learning about math topics such as ratios, speed, distance, time, volume, percentages, and equations easy and fun. In this book, readers are presented with several computer game scenarios and must use their mathematical skills to solve equations to up their scores. Math puzzles and exercises help children build confidence in their math skills.

A Maths Journey Through Computer Games

A Maths Journey Through Computer Games
Title A Maths Journey Through Computer Games PDF eBook
Author Hilary Koll
Publisher
Total Pages 0
Release 2017
Genre Computer games
ISBN

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A Maths Journey Through Computer Games

A Maths Journey Through Computer Games
Title A Maths Journey Through Computer Games PDF eBook
Author Hilary Koll
Publisher
Total Pages
Release 2016
Genre
ISBN 9781526308221

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A Maths Journey Through Computer Games

A Maths Journey Through Computer Games
Title A Maths Journey Through Computer Games PDF eBook
Author Hilary Koll
Publisher Hodder Children's Books
Total Pages 32
Release 2016-04-12
Genre Computer games
ISBN 9780750297868

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Go on a real-life maths journey to practise the core topics of numbers, geometry, statistics, ratio & proportion, algebra and measurement. Through data visualisation methods, including colourful diagrams, pictograms, illustrations, photographs and infographics, Go Figure! brings maths into the real world in an innovative, exciting and engaging visual way. It makes even the trickiest problem easier to understand and builds valuable confidence in maths! Find out how the maths you learn at school can help you go on an adventure through the world of computer gaming! Maths challenges encourage you to use real data and fascinating facts to solve mathematical problems that will help you on your way!

Power-Up

Power-Up
Title Power-Up PDF eBook
Author Matthew Lane
Publisher Princeton University Press
Total Pages 290
Release 2019-11-19
Genre Computers
ISBN 0691196389

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"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

The Joy of SET

The Joy of SET
Title The Joy of SET PDF eBook
Author Liz McMahon
Publisher Princeton University Press
Total Pages 320
Release 2019-07-09
Genre Games & Activities
ISBN 0691192324

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"Have you ever played the addictive card game SET? Have you ever wondered about the connections between games and mathematics? . . . The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Absolutely no mathematical background is necessary to enjoy this book - all you need is a sense of curiosity and adventure. Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET's eighty-one cards consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify 'sets' of three cards for which each characteristic is the same - or different - on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. The Joy of SET looks at these areas as well as avenues for further mathematical exploration. As the authors show, the relationship between SET and mathematics runs in both directions - playing this game has generated new mathematics, and the math has led to new questions about the game itself."--Provided by publisher.

Journey Through Genius

Journey Through Genius
Title Journey Through Genius PDF eBook
Author William Dunham
Publisher Penguin Books
Total Pages 324
Release 1991-08
Genre Biography & Autobiography
ISBN

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Like masterpieces of art, music, and literature, great mathematical theorems are creative milestones, works of genius destined to last forever. Now William Dunham gives them the attention they deserve. Dunham places each theorem within its historical context and explores the very human and often turbulent life of the creator — from Archimedes, the absentminded theoretician whose absorption in his work often precluded eating or bathing, to Gerolamo Cardano, the sixteenth-century mathematician whose accomplishments flourished despite a bizarre array of misadventures, to the paranoid genius of modern times, Georg Cantor. He also provides step-by-step proofs for the theorems, each easily accessible to readers with no more than a knowledge of high school mathematics. A rare combination of the historical, biographical, and mathematical, Journey Through Genius is a fascinating introduction to a neglected field of human creativity. “It is mathematics presented as a series of works of art; a fascinating lingering over individual examples of ingenuity and insight. It is mathematics by lightning flash.” —Isaac Asimov