3D Technology in Fine Art and Craft

3D Technology in Fine Art and Craft
Title 3D Technology in Fine Art and Craft PDF eBook
Author Bridgette Mongeon
Publisher CRC Press
Total Pages 329
Release 2015-07-30
Genre Computers
ISBN 1317549031

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The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

3D Technology in Fine Art and Craft

3D Technology in Fine Art and Craft
Title 3D Technology in Fine Art and Craft PDF eBook
Author Bridgette Mongeon
Publisher CRC Press
Total Pages 571
Release 2015-07-30
Genre Computers
ISBN 1317549023

Download 3D Technology in Fine Art and Craft Book in PDF, Epub and Kindle

The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

3D Printing for Artists, Designers and Makers

3D Printing for Artists, Designers and Makers
Title 3D Printing for Artists, Designers and Makers PDF eBook
Author Stephen Hoskins
Publisher Bloomsbury Publishing
Total Pages 168
Release 2018-02-08
Genre Design
ISBN 1474248748

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Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.

Fine Art Inkjet Printing

Fine Art Inkjet Printing
Title Fine Art Inkjet Printing PDF eBook
Author Jim Nickelson
Publisher Rocky Nook, Inc.
Total Pages 240
Release 2018-06-15
Genre Photography
ISBN 1681982080

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In an era of digital capture, digital darkrooms, and online galleries, serious photographers still have a deep respect for the photographic print. There is a profound difference between posting your image to a website and printing and sharing your photographic work. For many, the photographic print is the only way to complete the photographic process that begins with the image’s capture. In Fine Art Inkjet Printing: The Craft and the Art of the Fine Digital Print, photographers learn all they need to know to be able to create beautiful prints worthy of building a print portfolio, selling to clients, or hanging in a home or gallery. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Avenir Next'} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Avenir Next'; min-height: 16.0px} span.s1 {font: 11.0px Symbol} span.Apple-tab-span {white-space:pre} Author Jim Nickelson—photographer, master printer, and educator—guides you through the entire process step by step, beginning with the principles of creating a fine print. In Fine Art Inkjet Printing, you’ll learn all about: • Hardware considerations, including Epson and Canon printers • The color management process, from camera to software (Adobe Lightroom and Photoshop) to your printer’s color profiles • The best ways to capture images for maximum post-processing flexibility • Both global and local adjustments in Lightroom and Photoshop • Sharpening and noise reduction for printing • Creating black-and-white conversions for optimal printing results • Soft-proofing • Print settings for both hardware and software • Different paper options, including surfaces, substrates, brightness, color, thickness, and optical brightening agents (OBAs) • Finishing and protecting your print (flattening, drying and outgassing, trimming, signing, and using protective sprays) • Printer maintenance • How to make artistic choices based on intent and interpretation

Digital Sculpting with Mudbox

Digital Sculpting with Mudbox
Title Digital Sculpting with Mudbox PDF eBook
Author Mike de la Flor
Publisher Taylor & Francis
Total Pages 271
Release 2012-10-12
Genre Computers
ISBN 1136136371

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Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

New Technologies, Development and Application III

New Technologies, Development and Application III
Title New Technologies, Development and Application III PDF eBook
Author Isak Karabegović
Publisher Springer Nature
Total Pages 1021
Release 2020-05-04
Genre Technology & Engineering
ISBN 3030468178

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This proceedings book features papers presented at the International Conference on New Technologies, Development and Application, held at the Academy of Sciences and Arts of Bosnia and Herzegovina in Sarajevo on 25th–27th June 2020. It covers a wide range of future technologies and technical disciplines, including complex systems such as Industry 4.0; patents in Industry 4.0; robotics; mechatronics systems; automation; manufacturing; cyber-physical and autonomous systems; sensors; networks; control; energy and renewable energy sources; automotive and biological systems; vehicular networking and connected vehicles; effectiveness and logistics systems; smart grids; nonlinear systems; power; social and economic systems; education; and IoT. The book focuses on the Fourth Industrial Revolution “Industry 4.0,” in which implementation will improve many aspects of human life in all segments and lead to changes in business paradigms and production models. Further, new business methods are emerging, transforming production systems, transport, delivery, and consumption, which need to be monitored and implemented by every company involved in the global market.

3D Printing Basics for Entertainment Design

3D Printing Basics for Entertainment Design
Title 3D Printing Basics for Entertainment Design PDF eBook
Author Anne E. McMills
Publisher Taylor & Francis
Total Pages 641
Release 2017-10-12
Genre Performing Arts
ISBN 1351610813

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Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.