3D Game Engine Design

3D Game Engine Design
Title 3D Game Engine Design PDF eBook
Author David Eberly
Publisher CRC Press
Total Pages 1008
Release 2006-11-03
Genre Art
ISBN 1482267306

Download 3D Game Engine Design Book in PDF, Epub and Kindle

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

Ultimate 3D Game Engine Design and Architecture

Ultimate 3D Game Engine Design and Architecture
Title Ultimate 3D Game Engine Design and Architecture PDF eBook
Author Allen Sherrod
Publisher Charles River Media
Total Pages 538
Release 2009
Genre Computers
ISBN 9781111055660

Download Ultimate 3D Game Engine Design and Architecture Book in PDF, Epub and Kindle

3D Game Engine Architecture

3D Game Engine Architecture
Title 3D Game Engine Architecture PDF eBook
Author David H. Eberly
Publisher
Total Pages 736
Release 2005
Genre
ISBN

Download 3D Game Engine Architecture Book in PDF, Epub and Kindle

3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes
Title 3D Engine Design for Virtual Globes PDF eBook
Author Patrick Cozzi
Publisher CRC Press
Total Pages 522
Release 2011-06-24
Genre Computers
ISBN 1568817118

Download 3D Engine Design for Virtual Globes Book in PDF, Epub and Kindle

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

Game Engine Black Book: DOOM

Game Engine Black Book: DOOM
Title Game Engine Black Book: DOOM PDF eBook
Author Fabien Sanglard
Publisher Software Wizards
Total Pages 432
Release
Genre Computers
ISBN

Download Game Engine Black Book: DOOM Book in PDF, Epub and Kindle

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Building a 3D Game Engine in C++

Building a 3D Game Engine in C++
Title Building a 3D Game Engine in C++ PDF eBook
Author Brian Hook
Publisher Wiley
Total Pages 0
Release 1995-07-06
Genre Computers
ISBN 9780471123262

Download Building a 3D Game Engine in C++ Book in PDF, Epub and Kindle

Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games

3D Game Engine Design

3D Game Engine Design
Title 3D Game Engine Design PDF eBook
Author David H. Eberly
Publisher
Total Pages 1018
Release 2007
Genre
ISBN

Download 3D Game Engine Design Book in PDF, Epub and Kindle