White Belt Kakuro (Dollar Tree)

White Belt Kakuro (Dollar Tree)
Title White Belt Kakuro (Dollar Tree) PDF eBook
Author Conceptis Puzzles
Publisher Sterling
Total Pages 128
Release 2007-06-01
Genre
ISBN 9781402751653

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White Belt Kakuro

White Belt Kakuro
Title White Belt Kakuro PDF eBook
Author Conceptis Puzzles
Publisher Sterling Publishing Company, Inc.
Total Pages 196
Release 2006-08
Genre Games & Activities
ISBN 9781402739330

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Kakuro are language-free number puzzles that use pure logic and require just simple arithmetic to solve. This book contains 150 kakuros. It takes cue from the belt colors in martial arts: white is for novices, green for intermediates, brown for very accomplished players, and black for those consummate experts who crave a challenge.

Ai Escargot

Ai Escargot
Title Ai Escargot PDF eBook
Author Arto Inkala
Publisher
Total Pages 108
Release 2007-06-01
Genre Games
ISBN 9781847534514

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This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.

The Marketing Code

The Marketing Code
Title The Marketing Code PDF eBook
Author Stephen Brown
Publisher Cyan Books
Total Pages 398
Release 2008
Genre Business & Economics
ISBN 9781905736829

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[b]Sometimes you have to kill to make a killing[/b]Forget organizational parables, forget corporate satires and business fiction. At last a management thriller has arrived. A critically acclaimed high-suspense novel that reveals thesecrets of 21st century marketing. I read [i]The Marketing Code[/i] from beginning to end in one sitting. I had to know how it turned out. It shows great imagination, clever plotting, and a Rabelaisian scale of outrage and wit. -Professor Philip Kotler, marketing guru.Other titles by Stephen Brown:[i]The Customer KeyAgents and DealersFail Better![/i]

Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)

Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)
Title Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition) PDF eBook
Author Denis Berthier
Publisher
Total Pages 568
Release 2015-07-11
Genre Games & Activities
ISBN 9781326350642

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""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.

Mathematics under the Microscope

Mathematics under the Microscope
Title Mathematics under the Microscope PDF eBook
Author Alexandre Borovik
Publisher American Mathematical Soc.
Total Pages 345
Release 2010
Genre Mathematics
ISBN 0821847619

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Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?

Players Making Decisions

Players Making Decisions
Title Players Making Decisions PDF eBook
Author Zack Hiwiller
Publisher New Riders
Total Pages 644
Release 2015-12-09
Genre Computers
ISBN 013439464X

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it