When VR Serious Games Meet Special Needs Education

When VR Serious Games Meet Special Needs Education
Title When VR Serious Games Meet Special Needs Education PDF eBook
Author Yiyu Cai
Publisher Springer Nature
Total Pages 217
Release 2021-05-04
Genre Technology & Engineering
ISBN 9813369426

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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

VR, Simulations and Serious Games for Education

VR, Simulations and Serious Games for Education
Title VR, Simulations and Serious Games for Education PDF eBook
Author Yiyu Cai
Publisher Springer
Total Pages 128
Release 2018-10-10
Genre Technology & Engineering
ISBN 9811328447

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This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Digital Inclusion of Individuals with Autism Spectrum Disorder

Digital Inclusion of Individuals with Autism Spectrum Disorder
Title Digital Inclusion of Individuals with Autism Spectrum Disorder PDF eBook
Author Nenad Glumbić
Publisher Springer Nature
Total Pages 240
Release 2022-09-02
Genre Psychology
ISBN 303112037X

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This book examines opportunities and obstacles in achieving the digital inclusion of individuals with autism spectrum disorder (ASD). It addresses basic requirements of the digital society and the concepts of digital inclusion (and exclusion), digital participation, and the disability digital divide as well as support for individuals with autism in co-creating digital devices. The book discusses the application of digital technologies across different contexts, including education, leisure activities, community life, daily living skills, and employment of individuals with autism. Featured areas of coverage include: Computer-based interventions for speech development, social communication, executive functions, and other skills in children with autism. Digital health intervention for persons with ASD. Risks for persons with ASD on the Internet (e.g., excessive use, addictive behavior, and cyberbullying). Digital technology use in simulating job interviews, and teaching work skills. Digital technology use in self-advocacy activities of individuals with autism. Digital Inclusion of Individuals with Autism Spectrum Disorder is an essential reference for researchers, professors, graduate students, clinicians and related therapists and professionals in clinical child and school psychology, social work, behavioral therapy/rehabilitation, pediatrics, physical therapy, occupational therapy, speech and language therapy, neurology, special education, child and adolescent psychiatry, and developmental psychology.

Mixed Reality for Education

Mixed Reality for Education
Title Mixed Reality for Education PDF eBook
Author Yiyu Cai
Publisher Springer Nature
Total Pages 400
Release 2023-09-16
Genre Technology & Engineering
ISBN 9819949580

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This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Handbook of Research on Advancing Equity and Inclusion Through Educational Technology

Handbook of Research on Advancing Equity and Inclusion Through Educational Technology
Title Handbook of Research on Advancing Equity and Inclusion Through Educational Technology PDF eBook
Author Escudeiro, Paula
Publisher IGI Global
Total Pages 469
Release 2023-08-09
Genre Education
ISBN 1668468697

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Digital technologies play a significant role in the popular imagination about the future of education, as they are a prominent aspect of modern education provision and practice across the globe. Due to the increased adoption of digital education materials during the COVID-19 pandemic, the pedagogical significance of digital technology has been amplified. Advancing Equity and Inclusion Through Educational Technology builds upon the available literature in equity and inclusion through educational technology while providing further research opportunities in this dynamic and growing field. It provides the opportunity for reflection on this crucial issue by increasing the understanding of the importance of inclusion and equity in the context of educational improvements and providing relevant academic work, empirical research findings, and an overview of this relevant field of study. Covering topics such as sustainable inclusion learning, virtual school press programs, and generic skills, this major reference work is a comprehensive and timely resource for educators and administrators of both K-12 and higher education, government officials, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Virtual and Augmented Reality, Simulation and Serious Games for Education

Virtual and Augmented Reality, Simulation and Serious Games for Education
Title Virtual and Augmented Reality, Simulation and Serious Games for Education PDF eBook
Author Yiyu Cai
Publisher Springer Nature
Total Pages 188
Release 2021-08-13
Genre Technology & Engineering
ISBN 9811613613

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Interdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (VUCA) World

Interdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (VUCA) World
Title Interdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (VUCA) World PDF eBook
Author Pennee Narot
Publisher Emerald Group Publishing
Total Pages 404
Release 2023-06-29
Genre Education
ISBN 1803825316

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The COVID-19 pandemic is an extreme case of a VUCA (Volatile, Uncertain, Complex, and Ambiguous) event that grants the opportunity to examine whether special and inclusive education is fully prepared for these complex situations.