Virtual Weaponry

Virtual Weaponry
Title Virtual Weaponry PDF eBook
Author Aaron Tucker
Publisher Springer
Total Pages 250
Release 2017-10-26
Genre Performing Arts
ISBN 3319601989

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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.

The Virtual Weapon and International Order

The Virtual Weapon and International Order
Title The Virtual Weapon and International Order PDF eBook
Author Lucas Kello
Publisher Yale University Press
Total Pages 333
Release 2017-09-26
Genre Computers
ISBN 0300226292

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An urgently needed examination of the current cyber revolution that draws on case studies to develop conceptual frameworks for understanding its effects on international order The cyber revolution is the revolution of our time. The rapid expansion of cyberspace brings both promise and peril. It promotes new modes of political interaction, but it also disrupts interstate dealings and empowers non-state actors who may instigate diplomatic and military crises. Despite significant experience with cyber phenomena, the conceptual apparatus to analyze, understand, and address their effects on international order remains primitive. Here, Lucas Kello adapts and applies international relations theory to create new ways of thinking about cyber strategy. Kello draws on a broad range of case studies, including the Estonian crisis, the Olympic Games operation against Iran, and the cyber attack against Sony Pictures. Synthesizing qualitative data from government documents, forensic reports of major incidents and interviews with senior officials from around the globe, this important work establishes new conceptual benchmarks to help security experts adapt strategy and policy to the unprecedented challenges of our times.

Sword Art Online Alternative Gun Gale Online, Vol. 10 (light novel)

Sword Art Online Alternative Gun Gale Online, Vol. 10 (light novel)
Title Sword Art Online Alternative Gun Gale Online, Vol. 10 (light novel) PDF eBook
Author Keiichi Sigsawa
Publisher Yen Press LLC
Total Pages 264
Release 2021-11-09
Genre Fiction
ISBN 1975321812

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A BRAND-NEW BATTLEFIELD AWAITS! ​Just a week after the ferocious Squad Jam 4, Llenn and LPFM face a devastating new challenge—with SHINC at their side! In a drastic departure from GGO’s usual player versus player tournaments, the latest event, The Five Ordeals, is all about fending off deadly computer-controlled enemies. That doesn’t mean the competition is any less fierce, though; the squad that clears the quest the fastest will come away with loot up to their eyeballs. But when the LPFM-SHINC alliance takes to the battleground, the first thing they encounter is…a talking dog?!

Virtuality and Humanity

Virtuality and Humanity
Title Virtuality and Humanity PDF eBook
Author Sam N. Lehman-Wilzig
Publisher Springer Nature
Total Pages 347
Release 2022-01-01
Genre Social Science
ISBN 9811665265

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This is a pioneering study of virtuality through human history: ancient-to-modern evolution and recent expansion; expression in many fields (chapters on Religion; Philosophy, Math, Physics; Literature and the Arts; Economics; Nationhood, Government and War; Communication); psychological and social reasons for its universality; inter-relationship with "reality." The book's thesis: virtuality was always an integral part of humanity in many areas of life, generally expanding over the ages. The reasons: 1- brain psychology; 2- virtuality's six functions — escape from boredom to relieving existential dread. Other questions addressed: How will future neuroscience, biotech and "compunications" affect virtuality? Can/should there be limits to human virtualizing?

Guerrilla Marketing Online Weapons

Guerrilla Marketing Online Weapons
Title Guerrilla Marketing Online Weapons PDF eBook
Author Jay Conrad Levinson
Publisher Houghton Mifflin Harcourt
Total Pages 212
Release 1996
Genre Business & Economics
ISBN 9780395770191

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As the Internet expands at a phenomenal rate, it has established itself as the great new international marketing frontier. Now, from the authors of Guerrilla Marketing Online comes Guerrilla Marketing Online Weapons--the 100 simplest, most efficient strategies for online marketing.

Creator's Economy in Metaverse Platforms: Empowering Stakeholders Through Omnichannel Approach

Creator's Economy in Metaverse Platforms: Empowering Stakeholders Through Omnichannel Approach
Title Creator's Economy in Metaverse Platforms: Empowering Stakeholders Through Omnichannel Approach PDF eBook
Author Singla, Babita
Publisher IGI Global
Total Pages 306
Release 2024-02-26
Genre Computers
ISBN

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In the era of the metaverse, a big challenge permeates the digital landscape—a challenge that resonates both with creators seeking to thrive in this dynamic space and policymakers attempting to navigate its uncharted territories. Creators, driven by innovation, grapple with a myriad of uncertainties in monetizing their virtual content effectively. Simultaneously, policymakers find themselves at a crossroads, caught between the rapid evolution of the virtual realm and the lack of clear regulatory guidelines. This struggle is exacerbated by the issue of cybersecurity threats that cast a shadow over the metaverse's transformative potential. It is within this context of challenges that Creator's Economy in Metaverse Platforms emerges, poised to tackle the pressing issues at the intersection of creativity, regulation, and the ever-expanding metaverse. Creator's Economy in Metaverse Platforms dissects, analyzes, and offers solutions to the multifaceted challenges prevailing in the metaverse. By addressing fundamental questions about the creator economy, the elusive concept of the metaverse economy, and the indispensable role policymakers play, the book provides a holistic understanding of the landscape. Delving into topics such as stakeholder engagement, digital asset management, and the intricacies of various monetization models, it equips readers with actionable insights. Not content with a reactive approach, the book takes a proactive stance, offering solutions to foster interoperability and create an ecosystem where creators and policymakers can mutually thrive. It envisions not just a book but a catalyst for transformative change in the metaverse.

Virtual Reality

Virtual Reality
Title Virtual Reality PDF eBook
Author Howard Rheingold
Publisher
Total Pages 420
Release 1992-08-15
Genre Computers
ISBN

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Breaking the reality barrier ; the reality-industrial complex ; virtual reality and the future.