Unity 5 Game Optimization

Download or Read eBook Unity 5 Game Optimization PDF written by Chris Dickinson and published by Packt Publishing Ltd. This book was released on 2015-11-06 with total page 296 pages. Available in PDF, EPUB and Kindle.
Unity 5 Game Optimization

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Publisher: Packt Publishing Ltd

Total Pages: 296

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ISBN-10: 9781785888458

ISBN-13: 1785888455

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Book Synopsis Unity 5 Game Optimization by : Chris Dickinson

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders A practical guide to exploring Unity Engine's many performance-enhancing methods Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them Implement best-practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep our scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress our art assets to maximize performance while maintaining high quality Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development. Style and approach This book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.

Unity Game Optimization

Download or Read eBook Unity Game Optimization PDF written by Dr. Davide Aversa and published by Packt Publishing Ltd. This book was released on 2019-11-29 with total page 393 pages. Available in PDF, EPUB and Kindle.
Unity Game Optimization

Author:

Publisher: Packt Publishing Ltd

Total Pages: 393

Release:

ISBN-10: 9781838552299

ISBN-13: 1838552294

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Book Synopsis Unity Game Optimization by : Dr. Davide Aversa

Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

Unity 2017 Game Optimization

Download or Read eBook Unity 2017 Game Optimization PDF written by Chris Dickinson and published by Packt Publishing Ltd. This book was released on 2017-11-22 with total page 367 pages. Available in PDF, EPUB and Kindle.
Unity 2017 Game Optimization

Author:

Publisher: Packt Publishing Ltd

Total Pages: 367

Release:

ISBN-10: 9781788472975

ISBN-13: 1788472977

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Book Synopsis Unity 2017 Game Optimization by : Chris Dickinson

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.

Windows Performance Toolkit: Unity Game Optimization

Download or Read eBook Windows Performance Toolkit: Unity Game Optimization PDF written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle.
Windows Performance Toolkit: Unity Game Optimization

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Publisher:

Total Pages:

Release:

ISBN-10: OCLC:1117225869

ISBN-13:

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Book Synopsis Windows Performance Toolkit: Unity Game Optimization by :

Learn how to use Windows Performance Toolkit to optimize the performance of your Unity games.

Unity Game Optimization - Third Edition

Download or Read eBook Unity Game Optimization - Third Edition PDF written by Davide Aversa and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle.
Unity Game Optimization - Third Edition

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Publisher:

Total Pages: 0

Release:

ISBN-10: OCLC:1139769369

ISBN-13:

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Book Synopsis Unity Game Optimization - Third Edition by : Davide Aversa

Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key Features Optimize graphically intensive games using the latest features of Unity such as Electronic Clearance Service (ECS) and the Burst compiler Explore techniques for solving performance issues with your VR projects Learn best practices for project organization to save time through an improved workflow Book Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components. What you will learn Apply the Unity Profiler to find bottlenecks in your app, and discover how to resolve them Discover performance problems that are critical for VR projects and learn how to tackle them Enhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaks Use the physics engine to keep scenes as dynamic as possible Organize, filter, and compress art assets to maximize performance while maintaining high quality Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection Who this book is for The book is intended for intermediate Unity game devel ...

Unity 2017 Game Optimization - Second Edition

Download or Read eBook Unity 2017 Game Optimization - Second Edition PDF written by Chris Dickinson and published by . This book was released on 2017-11-22 with total page 376 pages. Available in PDF, EPUB and Kindle.
Unity 2017 Game Optimization - Second Edition

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Publisher:

Total Pages: 376

Release:

ISBN-10: 1788392361

ISBN-13: 9781788392365

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Book Synopsis Unity 2017 Game Optimization - Second Edition by : Chris Dickinson

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applicationsAbout This Book* Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application* Explore multiple techniques to solve performance issues with your VR projects* Learn the best practices for project organization to save time through an improved workflowWho This Book Is ForThis book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.What You Will Learn* Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them* Implement best practices for C# scripting to avoid common pitfalls* Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks* Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks* Keep your scenes as dynamic as possible by making the most of the Physics engine* Organize, filter, and compress your art assets to maximize performance while maintaining high quality* Discover different kinds of performance problems that are critical for VR projects and how to tackle them* Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection* Get to know the best practices for project organization to save time through an improved workflowIn DetailUnity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike.This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets.Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices.Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing.You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them.By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.Style and approachThis practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.

Learn Unity for 2D Game Development

Download or Read eBook Learn Unity for 2D Game Development PDF written by Alan Thorn and published by Apress. This book was released on 2013-10-08 with total page 306 pages. Available in PDF, EPUB and Kindle.
Learn Unity for 2D Game Development

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Publisher: Apress

Total Pages: 306

Release:

ISBN-10: 9781430262299

ISBN-13: 143026229X

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Book Synopsis Learn Unity for 2D Game Development by : Alan Thorn

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up

Windows Performance Toolkit: Unity Game Optimization

Download or Read eBook Windows Performance Toolkit: Unity Game Optimization PDF written by Thomas Pantels and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle.
Windows Performance Toolkit: Unity Game Optimization

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Publisher:

Total Pages:

Release:

ISBN-10: OCLC:1125769769

ISBN-13:

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Book Synopsis Windows Performance Toolkit: Unity Game Optimization by : Thomas Pantels

Hands-On Unity 2020 Game Development

Download or Read eBook Hands-On Unity 2020 Game Development PDF written by Nicolas Alejandro Borromeo and published by Packt Publishing Ltd. This book was released on 2020-07-29 with total page 581 pages. Available in PDF, EPUB and Kindle.
Hands-On Unity 2020 Game Development

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Publisher: Packt Publishing Ltd

Total Pages: 581

Release:

ISBN-10: 9781838647605

ISBN-13: 1838647600

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Book Synopsis Hands-On Unity 2020 Game Development by : Nicolas Alejandro Borromeo

Build immersive game experiences using the new Unity 2020 features with this practical guide Key FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unity’s AR FoundationBook Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learnWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to increase graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineImplement game artificial intelligence (AI) to control character behaviorDetect and fix optimization issues using profilers and batchingWho this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.

ICAE 2022

Download or Read eBook ICAE 2022 PDF written by Prasaja Wikanta and published by European Alliance for Innovation. This book was released on 2023-06-28 with total page 443 pages. Available in PDF, EPUB and Kindle.
ICAE 2022

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Publisher: European Alliance for Innovation

Total Pages: 443

Release:

ISBN-10: 9781631904110

ISBN-13: 1631904116

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Book Synopsis ICAE 2022 by : Prasaja Wikanta

This is proceeding for the 5th International Conference on Applied Engineering (ICAE 2022), held online in Batam, Indonesia on 5 October 2022. ICAE is an annual conference organized by Politeknik Negeri Batam. This year, ICAE was structured in 3 tracks namely Electronics, Informatics and Mechanicals. ICAE received 64 papers in various topics including Control Systems and Mechanical Engineering, Applied Mechanics and Control Systems, Computational Mechanics and Microelectronic Circuits and Systems, Micro-Electro-Mechanical System, RFID and Electronics Design, Electronics materials, Sensor Networks, Fuzzy Systems, AI and Expert Systems, Virtual Reality, Augmented Reality, Architecture and Topology, Geo-Information, GIS and Remote Sensing, Multimedia Content, IoT, Semiconductor technology, IoT Devices and other related fields. All submission were peer-reviewed with at least 3 reviewers provided for each paper. A total of 37 selected, which is around 58% acceptance rate. We express gratitude to all who contributed to the success of ICAE 2022. We acknowledge the invaluable assistance of the track chairs and the track program committee members. It required the significant efforts of many people to make this virtual conference possible, especially in this time of COVID-19 pandemic. We thank the Organizing Committee members along with the numerous reviewers for their assistance with the reviews of the submitted manuscripts. These reviewers serve to bring a broad set of perspectives to the research arena. We especially thank the authors who have provided the submitted manuscripts. The quality of these papers is a tribute to the authors and also to the reviewers who have guided any necessary improvement. Last but not least, we are greatly indebted to the three keynote speakers: Prof. Yusep Rosmansyah, S.T., M.Sc., Ph.D from Information Technology Research Division (KKTI), School of Electrical Engineering and Informatics (STEI), Institut Teknologi Bandung (ITB), Indonesia; Dr Hj Mohammad Nabil Almunawar Associate Professor, School of Business and Economics, Universiti Brunei Darussalam; Ashwani Singh, PhD, Global R&D Director Telemecanique Sensors, France; for delivering the keynote speeches in this conference. We hope this ICAE proceeding will have impact to the research community in the longer term.