TRICKS OF THE WINDOWS GAME PROGRAMMING GURUS(CD-ROM 1장포함)

TRICKS OF THE WINDOWS GAME PROGRAMMING GURUS(CD-ROM 1장포함)
Title TRICKS OF THE WINDOWS GAME PROGRAMMING GURUS(CD-ROM 1장포함) PDF eBook
Author ANDRE LAMOTHE
Publisher
Total Pages 1002
Release 2000-12-07
Genre
ISBN 9788989366003

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Tricks of the Windows Game Programming Gurus with CD-ROM

Tricks of the Windows Game Programming Gurus with CD-ROM
Title Tricks of the Windows Game Programming Gurus with CD-ROM PDF eBook
Author Andre LaMothe
Publisher Turtleback
Total Pages
Release 2002-06
Genre
ISBN 9780613922296

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Tricks of the Game-programming Gurus

Tricks of the Game-programming Gurus
Title Tricks of the Game-programming Gurus PDF eBook
Author André LaMothe
Publisher Prentice Hall
Total Pages 770
Release 1994
Genre Computers
ISBN 9780672305078

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This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus
Title Tricks of the Windows Game Programming Gurus PDF eBook
Author André LaMothe
Publisher Sams Publishing
Total Pages 1092
Release 2002
Genre Computers
ISBN 9780672323690

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Tricks of the 3D Game Programming Gurus

Tricks of the 3D Game Programming Gurus
Title Tricks of the 3D Game Programming Gurus PDF eBook
Author André LaMothe
Publisher Sams Publishing
Total Pages 1730
Release 2003
Genre Computers
ISBN 9780672318351

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Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Tricks of the Mac Game Programming Gurus

Tricks of the Mac Game Programming Gurus
Title Tricks of the Mac Game Programming Gurus PDF eBook
Author Bill Dugan
Publisher Alpha Computer
Total Pages 902
Release 1995
Genre Computers
ISBN 9781568301839

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Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game

Creating Games in C++

Creating Games in C++
Title Creating Games in C++ PDF eBook
Author David Conger
Publisher New Riders
Total Pages 466
Release 2006
Genre Computers
ISBN 0735714347

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Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.