Translation and Localisation in Video Games

Translation and Localisation in Video Games
Title Translation and Localisation in Video Games PDF eBook
Author Miguel Á. Bernal-Merino
Publisher Routledge
Total Pages 333
Release 2014-09-19
Genre Games & Activities
ISBN 1317617835

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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Game Localization

Game Localization
Title Game Localization PDF eBook
Author Minako O'Hagan
Publisher John Benjamins Publishing
Total Pages 388
Release 2013-08-29
Genre Language Arts & Disciplines
ISBN 9027271860

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Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

The Game Localization Handbook

The Game Localization Handbook
Title The Game Localization Handbook PDF eBook
Author Heather Chandler
Publisher Jones & Bartlett Publishers
Total Pages 387
Release 2011-09-19
Genre Computers
ISBN 0763795933

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Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

Legends of Localization Book 1

Legends of Localization Book 1
Title Legends of Localization Book 1 PDF eBook
Author Clyde Mandelin
Publisher
Total Pages
Release 2015-11-27
Genre
ISBN 9780984503278

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An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

Legends of Localization Book 2

Legends of Localization Book 2
Title Legends of Localization Book 2 PDF eBook
Author Clyde Mandelin
Publisher
Total Pages 432
Release 2016-11-24
Genre
ISBN 9781945908903

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Enhancing Video Game Localization Through Dubbing

Enhancing Video Game Localization Through Dubbing
Title Enhancing Video Game Localization Through Dubbing PDF eBook
Author Laura Mejías-Climent
Publisher Springer Nature
Total Pages 266
Release 2022-01-01
Genre Language Arts & Disciplines
ISBN 3030882926

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This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of English-Spanish dubbing, and emphasizes the implications for research and localization as a professional practice. The book will appeal to translation studies scholars and students, as well as AVT professionals looking to understand localization processes from a systematized approach.

Fun for All

Fun for All
Title Fun for All PDF eBook
Author Carmen Mangiron
Publisher Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Total Pages 0
Release 2014
Genre Audio-visual equipment
ISBN 9783034314503

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The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry.