The Second Australasian Conference on Interactive Entertainment
Title | The Second Australasian Conference on Interactive Entertainment PDF eBook |
Author | Yusuf Pisan |
Publisher | Yusuf Pisan |
Total Pages | 262 |
Release | 2005 |
Genre | Artificial intelligence |
ISBN | 0975153323 |
The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.
Proceedings of the 5th Australasian Conference on Interactive Entertainment
Title | Proceedings of the 5th Australasian Conference on Interactive Entertainment PDF eBook |
Author | Ruth Christie |
Publisher | Yusuf Pisan |
Total Pages | 60 |
Release | 2008-12-03 |
Genre | Computers |
ISBN | 160558424X |
IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Title | Proceedings of the Sixth Australasian Conference on Interactive Entertainment PDF eBook |
Author | Malcolm Ryan |
Publisher | Yusuf Pisan |
Total Pages | 105 |
Release | 2009-12-17 |
Genre | Computers |
ISBN | 1450300103 |
IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment
Title | IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment PDF eBook |
Author | |
Publisher | Yusuf Pisan |
Total Pages | 172 |
Release | 2007 |
Genre | Computer games |
ISBN | 1921166878 |
Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience
Title | Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience PDF eBook |
Author | Beer, Martin |
Publisher | IGI Global |
Total Pages | 330 |
Release | 2010-11-30 |
Genre | Education |
ISBN | 1609600827 |
"This book presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment"--Provided by publisher.
Advances in Computer Entertainment Technology
Title | Advances in Computer Entertainment Technology PDF eBook |
Author | Adrian David Cheok |
Publisher | Springer |
Total Pages | 895 |
Release | 2018-03-02 |
Genre | Computers |
ISBN | 3319762702 |
This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Critical Gaming: Interactive History and Virtual Heritage
Title | Critical Gaming: Interactive History and Virtual Heritage PDF eBook |
Author | Erik Champion |
Publisher | Routledge |
Total Pages | 277 |
Release | 2016-03-09 |
Genre | Language Arts & Disciplines |
ISBN | 1317157389 |
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.