The Rise of Nerd Politics

The Rise of Nerd Politics
Title The Rise of Nerd Politics PDF eBook
Author John Postill
Publisher Pluto Press (UK)
Total Pages 216
Release 2017-10-15
Genre Social Science
ISBN 9780745399843

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The recent irruption of WikiLeaks, Anonymous, Snowden and other tech-savvy actors onto the global political stage raises urgent questions about the impact of digital activism on political systems around the world. The Rise of Nerd Politics is an anthropological exploration of the role that such actors play in sparking new processes of political change in the digital age.Drawing from long-term ethnographic research in Spain, Indonesia and Malaysia - as well as on a wealth of empirical examples from other countries, including the United States, Iceland and Taiwan - the book tracks the rise of technology 'nerds' as a new transnational class of political brokers with growing influence. Postill identifies and explores four domains of nerd politics that have experienced a dramatic expansion since 2010, namely digital rights, data activism, social protest and institutional politics. Together, these various explorations reveal a dynamic 'space of nerd politics' inextricably entwined with broader processes of political change and continuity.Written in an accessible style, The Rise of Nerd Politics offers students, scholars and lay persons alike a highly original and compelling account of the shape that digital activism and political change are taking at a challenging time for progressive politics worldwide.

The Caped Crusade

The Caped Crusade
Title The Caped Crusade PDF eBook
Author Glen Weldon
Publisher Simon and Schuster
Total Pages 352
Release 2017-03-21
Genre Comics & Graphic Novels
ISBN 1476756732

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"Since his debut in Detective Comics #27, Batman has been many things: a two-fisted detective; a planet-hopping gadabout; a campy Pop Art sensation; a pointy-eared master spy; and a grim ninja of the urban night. Yet, despite these endless transformations, he remains one of our most revered cultural icons. [In this book, Weldon provides a] look at the cultural history of Batman and his fandom"--Amazon.com.

Nerd Girls

Nerd Girls
Title Nerd Girls PDF eBook
Author Alan Lawrence Sitomer
Publisher Little, Brown Books for Young Readers
Total Pages 224
Release 2011-07-05
Genre Juvenile Fiction
ISBN 1423159500

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Maureen, a thirteen-year-old self-proclaimed dork-a-saurus, is totally addicted to cupcakes and hot dogs and thinks that her body looks like a baked potato. Allergy-plagued Alice can't touch a mango without breaking out in a rash, and if she eats wheat, her vision goes blurry. Klutzy to the extreme, Barbara is a beanpole who often embarrasses herself in front of the whole school. These outcasts don't have much in common--other than the fact that they are often targets of the ThreePees: the Pretty, Popular, Perfect girls who rule the school.

When the Nerds Go Marching in

When the Nerds Go Marching in
Title When the Nerds Go Marching in PDF eBook
Author Rachel K. Gibson
Publisher Oxford Studies in Digital Poli
Total Pages 321
Release 2020
Genre Political Science
ISBN 0195397789

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When the Nerds Go Marching In examines the increasing role and centrality of the internet within election campaigns across established democracies since the 1990s. Combining an extensive review of existing literature and comparative data sources with original survey evidence and web content analysis of digital campaign content across four nations--the UK, Australia, France, and the U.S.--the book maps the key shifts in the role and centrality of the internetin election campaigns over a twenty year period. Based on her findings, Gibson speculates on the future direction for political campaigns as they increasingly rely on digital tools and artificial intelligence for direction and decision-making during elections.

Geek Wisdom

Geek Wisdom
Title Geek Wisdom PDF eBook
Author N. K. Jemisin
Publisher Quirk Books
Total Pages 229
Release 2011-08-02
Genre Humor
ISBN 1594745307

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The essential companion for the geek era: a fusion of inspirational quotes, philosophy, and pop culture drawn from the entire cult-classic canon of film, TV, books, comics, and science. Celebrate nerd culture by taking a page out of your all-time favorites, like Star Wars and Star Trek, The Lord of the Rings and Dune—and much more! Computer nerds are our titans of industry; comic-book superheroes are our Hollywood idols; the Internet is our night on the town. Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

American Nerd

American Nerd
Title American Nerd PDF eBook
Author Benjamin Nugent
Publisher Simon and Schuster
Total Pages 211
Release 2008-05-13
Genre Social Science
ISBN 1416565515

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Most people know a nerd when they see one but can't define just what a nerd is.American Nerd: The Story of My People gives us the history of the concept of nerdiness and of the subcultures we consider nerdy. What makes Dr. Frankenstein the archetypal nerd? Where did the modern jock come from? When and how did being a self-described nerd become trendy? As the nerd emerged, vaguely formed, in the nineteenth century, and popped up again and again in college humor journals and sketch comedy, our culture obsessed over the designation. Mixing research and reportage with autobiography, critically acclaimed writer Benjamin Nugent embarks on a fact-finding mission of the most entertaining variety. He seeks the best definition of nerd and illuminates the common ground between nerd subcultures that might seem unrelated: high-school debate team kids and ham radio enthusiasts, medieval reenactors and pro-circuit Halo players. Why do the same people who like to work with computers also enjoy playing Dungeons & Dragons? How are those activities similar? This clever, enlightening book will appeal to the nerd (and antinerd) that lives inside all of us.

When the Nerds Go Marching In

When the Nerds Go Marching In
Title When the Nerds Go Marching In PDF eBook
Author Rachel K. Gibson
Publisher Oxford University Press
Total Pages 208
Release 2020-08-03
Genre Political Science
ISBN 019094904X

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Digital technology has moved from the margins to the mainstream of campaign and election organization in contemporary democracies. Previously considered a mere novelty item, technology has become a basic necessity for any candidate or party contemplating a run for political office. While it is difficult to pinpoint exactly when the first digital campaign was officially launched, the general consensus is that the breakthrough moment, at least in terms of public awareness, came during the 1992 U.S. election cycle. At the presidential level, it was Democratic nominee Bill Clinton who laid claim to this virtual terra nova after his staff uploaded a series of basic text files with biographical information for voters to browse. Since that time, use of the internet in elections has expanded dramatically in the U.S. and elsewhere. When the Nerds Go Marching In examines the increasing role and centrality of the internet within election campaigns across established democracies since the 1990s. Combining an extensive review of existing literature and comparative data sources with original survey evidence and web content analysis of digital campaign content across four nations--the UK, Australia, France, and the U.S.--the book maps the key shifts in the role and centrality of the internet in election campaigns over a twenty year period. Specifically, Gibson sets out the case for four phases of development in digital campaigns, from early amateur experimentation and standardization, to more strategic mobilization of activists and voters. In addition to charting the way these developments changed external interactions with citizens, Gibson details how this evolution is transforming the internal structure of political campaigns. Despite some early signs that the internet would lead to the devolution of power to members and supporters, more recent developments have seen the emergence of a new digitally literate cohort of data analysts and software engineers in campaign organizations. This group exercises increasing influence over key decision-making tasks. Given the resource implications of this new "data-driven" mode of digital campaigning, the book asserts that smaller political players face an even greater challenge to compete with their bigger rivals. Based on her findings, Gibson also speculates on the future direction for political campaigns as they increasingly rely on digital tools and artificial intelligence for direction and decision-making during elections.