The Rise and Reason of Comics and Graphic Literature

The Rise and Reason of Comics and Graphic Literature
Title The Rise and Reason of Comics and Graphic Literature PDF eBook
Author Joyce Goggin
Publisher McFarland
Total Pages 245
Release 2014-01-10
Genre Literary Criticism
ISBN 0786457619

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These 15 essays investigate comic books and graphic novels, beginning with the early development of these media. The essays also place the work in a cultural context, addressing theory and terminology, adaptations of comic books, the superhero genre, and comic books and graphic novels that deal with history and nonfiction. By addressing the topic from a wide range of perspectives, the book offers readers a nuanced and comprehensive picture of current scholarship in the subject area.

Faster Than a Speeding Bullet: The Rise of the Graphic Novel

Faster Than a Speeding Bullet: The Rise of the Graphic Novel
Title Faster Than a Speeding Bullet: The Rise of the Graphic Novel PDF eBook
Author Stephen Weiner
Publisher NBM Publishing
Total Pages 89
Release 2012-12-01
Genre Social Science
ISBN 1561637122

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Graphic novels have exploded off bookstore shelves into movies, college courses, and the New York Times book review, and comics historian and children’s literature specialist Stephen Weiner explains the phenomenon in this groundbreaking book—the first history of graphic novels. From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this study enters the heart of the graphic novel revolution. The complete history of this popular format is explained, from the first modern, urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the dark mysteries of Neil Gaiman’s Sandman, the postmodern superheroics of Frank Miller’s Batman: The Dark Knight, and breakout books such as Alison Bechdel's Fun Home and R. Crumb's The Book of Genesis. It’s all here in this newly updated edition, which contains the must-reads, the milestones, the most recent developments, and what to look for in the future of this exciting medium.

The Rise of the American Comics Artist

The Rise of the American Comics Artist
Title The Rise of the American Comics Artist PDF eBook
Author Paul Williams
Publisher Univ. Press of Mississippi
Total Pages 256
Release 2010-11-11
Genre Literary Criticism
ISBN 160473793X

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Contributions by David M. Ball, Ian Gordon, Andrew Loman, Andrea A. Lunsford, James Lyons, Ana Merino, Graham J. Murphy, Chris Murray, Adam Rosenblatt, Julia Round, Joe Sutliff Sanders, Stephen Weiner, and Paul Williams Starting in the mid-1980s, a talented set of comics artists changed the American comic book industry forever by introducing adult sensibilities and aesthetic considerations into popular genres such as superhero comics and the newspaper strip. Frank Miller's Batman: The Dark Knight Returns (1986) and Alan Moore and Dave Gibbons's Watchmen (1987) revolutionized the former genre in particular. During this same period, underground and alternative genres began to garner critical acclaim and media attention beyond comics-specific outlets, as best represented by Art Spiegelman's Maus. Publishers began to collect, bind, and market comics as “graphic novels,” and these appeared in mainstream bookstores and in magazine reviews. The Rise of the American Comics Artist: Creators and Contexts brings together new scholarship surveying the production, distribution, and reception of American comics from this pivotal decade to the present. The collection specifically explores the figure of the comics creator—either as writer, as artist, or as writer and artist—in contemporary US comics, using creators as focal points to evaluate changes to the industry, its aesthetics, and its critical reception. The book also includes essays on landmark creators such as Joe Sacco, Art Spiegelman, and Chris Ware, as well as insightful interviews with Jeff Smith (Bone), Jim Woodring (Frank) and Scott McCloud (Understanding Comics). As comics have reached new audiences, through different material and electronic forms, the public's broad perception of what comics are has changed. The Rise of the American Comics Artist surveys the ways in which the figure of the creator has been at the heart of these evolutions.

The Power of Comics

The Power of Comics
Title The Power of Comics PDF eBook
Author Randy Duncan
Publisher Bloomsbury Publishing USA
Total Pages 357
Release 2009-07-01
Genre Literary Criticism
ISBN 144115924X

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A comprehensive introduction to the comic arts From the introduction by Paul Levitz "If ever there was a medium characterized by its unexamined self-expression, it's comics. For decades after the medium's birth, it was free of organized critical analysis, its creators generally disinclined to self-analysis or formal documentation. The average reader didn't know who created the comics, how or why . . . and except for a uniquely destructive period during America's witch-hunting of the 1950s, didn't seem to care. As the medium has matured, however, and the creativity of comics began to touch the mainstream of popular culture in many ways, curiosity followed, leading to journalism and eventually, scholarship, and so here we are." The Power of Comics is the first introductory textbook for comic art studies courses. Lending a broader understanding of the medium and its communication potential, it provides students with a coherent and comprehensive explanation of comic books and graphic novels, including coverage of their history and their communication techniques, research into their meanings and effects and an overview of industry practices and fan culture. Co-authors randy Duncan and Matthew J. Smith draw on their own years of experience teaching comics studies courses and the scholarly literature across several disciplines to create a text with the following features: Discussion questions for each chapter Activities to engage readers Recommended reading suggestions Over 150 illustrations Bibliography Glossary The Power of Comics deals exclusively with comic books and graphic novels. One reason for this focus is that no one text can hope to do justice to both strips and books; there is simply too much to cover. Preference is given to comic books because in their longer form, the graphic novel, they have the greatest potential for depth and complexity of expression. As comic strips shrink in size and become more inane in content, comic books are becoming a serious art form.

Pulp Empire

Pulp Empire
Title Pulp Empire PDF eBook
Author Paul S. Hirsch
Publisher University of Chicago Press
Total Pages 346
Release 2024-06-05
Genre Comics & Graphic Novels
ISBN 0226829464

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Winner of the Popular Culture Association's Ray and Pat Browne Award for Best Book in Popular or American Culture In the 1940s and ’50s, comic books were some of the most popular—and most unfiltered—entertainment in the United States. Publishers sold hundreds of millions of copies a year of violent, racist, and luridly sexual comics to Americans of all ages until a 1954 Senate investigation led to a censorship code that nearly destroyed the industry. But this was far from the first time the US government actively involved itself with comics—it was simply the most dramatic manifestation of a long, strange relationship between high-level policy makers and a medium that even artists and writers often dismissed as a creative sewer. In Pulp Empire, Paul S. Hirsch uncovers the gripping untold story of how the US government both attacked and appropriated comic books to help wage World War II and the Cold War, promote official—and clandestine—foreign policy and deflect global critiques of American racism. As Hirsch details, during World War II—and the concurrent golden age of comic books—government agencies worked directly with comic book publishers to stoke hatred for the Axis powers while simultaneously attempting to dispel racial tensions at home. Later, as the Cold War defense industry ballooned—and as comic book sales reached historic heights—the government again turned to the medium, this time trying to win hearts and minds in the decolonizing world through cartoon propaganda. Hirsch’s groundbreaking research weaves together a wealth of previously classified material, including secret wartime records, official legislative documents, and caches of personal papers. His book explores the uneasy contradiction of how comics were both vital expressions of American freedom and unsettling glimpses into the national id—scourged and repressed on the one hand and deployed as official propaganda on the other. Pulp Empire is a riveting illumination of underexplored chapters in the histories of comic books, foreign policy, and race.

Graphic Novels and Comics in Libraries and Archives

Graphic Novels and Comics in Libraries and Archives
Title Graphic Novels and Comics in Libraries and Archives PDF eBook
Author Robert G. Weiner
Publisher McFarland
Total Pages 289
Release 2010-04-19
Genre Literary Criticism
ISBN 0786456930

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To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.

From Comic Strips to Graphic Novels

From Comic Strips to Graphic Novels
Title From Comic Strips to Graphic Novels PDF eBook
Author Daniel Stein
Publisher Walter de Gruyter GmbH & Co KG
Total Pages 424
Release 2015-04-24
Genre Literary Criticism
ISBN 3110427664

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This essay collection examines the theory and history of graphic narrative as one of the most interesting and versatile forms of storytelling in contemporary media culture. Its contributions test the applicability of narratological concepts to graphic narrative, examine aspects of graphic narrative beyond the ‘single work’, consider the development of particular narrative strategies within individual genres, and trace the forms and functions of graphic narrative across cultures. Analyzing a wide range of texts, genres, and narrative strategies from both theoretical and historical perspectives, the international group of scholars gathered here offers state-of-the-art research on graphic narrative in the context of an increasingly postclassical and transmedial narratology. This is the revised second edition of From Comic Strips to Graphic Novels, which was originally published in the Narratologia series.