The Pocket Book of Frame Games

The Pocket Book of Frame Games
Title The Pocket Book of Frame Games PDF eBook
Author Terry Stickels
Publisher Fair Winds Press
Total Pages 208
Release 2006-04-06
Genre Games & Activities
ISBN 161058001X

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Frame games, as seen in USA WEEKEND magazine and read by more than 48,000,000 people in 600 newspapers weekly, are an extremely popular and amusing form of word puzzle that represent a famous phrase, song, person, place, or movie. By looking at the way the letters are formed and where they are placed in relation to the other letters, you can piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. Terry Stickels has authored eleven similar collections in the past, and has had bestsellers with Scholastic (over 70,000 sold), Pomegranate, and St. Martin's Press.

USA Weekend The Big Book of Frame Games

USA Weekend The Big Book of Frame Games
Title USA Weekend The Big Book of Frame Games PDF eBook
Author Terry Stickels
Publisher Liberty Street
Total Pages 0
Release 2011-04-19
Genre Games & Activities
ISBN 9781603208819

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FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.

Game Frame

Game Frame
Title Game Frame PDF eBook
Author Aaron Dignan
Publisher Simon and Schuster
Total Pages 224
Release 2011-03-08
Genre Business & Economics
ISBN 9781451611076

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Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

The Pocket Book of Pocket Billiards

The Pocket Book of Pocket Billiards
Title The Pocket Book of Pocket Billiards PDF eBook
Author Mike Vago
Publisher Workman Publishing
Total Pages 49
Release 2011-01-01
Genre Sports & Recreation
ISBN 076116250X

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From the bestselling author of "The Miniature Book of Miniature Golf" comes an original gift: a complete miniature, working pool table, plus balls, rack, cue, and bridge, packaged with a 48-page full-color book that explains how to play more than 30 games.

Brain Games Mini

Brain Games Mini
Title Brain Games Mini PDF eBook
Author Terry Stickels
Publisher
Total Pages 192
Release 2010-05-15
Genre
ISBN 9781605533988

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Chockfull of fun and challenging rebus puzzles, this book is designed to sharpen your brain's language abilities. FRAME GAMES are words, letters, pictures, fonts, colors, etc., juxtaposed in a way to reveal a common idiom, famous person, movie, song title, or anything that tickles the fancy! Whether you're a master puzzler or a novice, there are plenty of puzzles inside to challenge everyone. Puzzles are clearly labeled with a difficulty level (Easy, Medium, Hard, Difficult, or Expert). This book's spiral spine allows it to lay flat as you work each puzzle.

A Pocket Book of Word Games

A Pocket Book of Word Games
Title A Pocket Book of Word Games PDF eBook
Author Philip J. Carter
Publisher
Total Pages
Release 2012
Genre Puzzles
ISBN 9780572040901

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The Book of Stones

The Book of Stones
Title The Book of Stones PDF eBook
Author Robert Simmons
Publisher
Total Pages 593
Release 2015
Genre Nature
ISBN 1583949089

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Published in association with North Atlantic Books, Berkeley, California.