The Playful Entrepreneur

The Playful Entrepreneur
Title The Playful Entrepreneur PDF eBook
Author Mark Dodgson
Publisher Yale University Press
Total Pages 279
Release 2018-01-01
Genre Creative ability in business
ISBN 0300233922

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A compelling account of how incorporating play into work can help us overcome the uncertainty and turbulence that surrounds work How can we learn to deal with uncertainty at work? The answer, as Dodgson and Gann eloquently portray in this pathfinding book, is to learn from the adaptive behaviors of entrepreneurs. Play, the authors show, is a crucial component of this. It encourages exploration, experimentation, and curiosity while it also challenges established practices and orthodoxies. It facilitates change in people and organizations. Drawing on in-depth interviews with entrepreneurs and innovators, this book explains why we should incorporate play into work, what play looks like, and how to encourage playfulness in individuals and organizations. Dodgson and Gann identify four key behaviors that endorse, encourage, and guide play: grace, craft, fortitude, and ambition, and provide a blueprint for an alternative way of working that fosters resilience and encourages innovation and growth in difficult times.

Rise of the Entrepreneur

Rise of the Entrepreneur
Title Rise of the Entrepreneur PDF eBook
Author Maury Rogow
Publisher Rmg Publishing
Total Pages 104
Release 2014-03-10
Genre Business & Economics
ISBN 9780615995977

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It's simple. This book holds great, entertaining information and sets you on the right path to launching your brand. In one hour, you will hold the keys to success in your business. "Great digestible primer on marketing and sales. Playful, fun and wonderful comment" E. Bork, Emmy Winning Writer Some other notable quotes: "It was between me and the book, the book won." My ex girlfriend "Best thing I have ever read." My mom "Totally Epic." The Beebs

Against Flow

Against Flow
Title Against Flow PDF eBook
Author Braxton Soderman
Publisher MIT Press
Total Pages 329
Release 2021-04-27
Genre Games & Activities
ISBN 0262362481

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A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Building Your Business the Right-Brain Way

Building Your Business the Right-Brain Way
Title Building Your Business the Right-Brain Way PDF eBook
Author Jennifer Lee
Publisher New World Library
Total Pages 250
Release 2014
Genre Business & Economics
ISBN 1608682560

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"Advice, exercises, and real-world examples for small-business owners and self-employed artists for establishing solid business practices, growing and expanding, and troubleshooting problems. Addresses finding, marketing to, and keeping customers; working with staff and vendors; strategic planning, goal setting, and brand building; and taking time to celebrate"--Provided by publisher.

Social Entrepreneurship and Neoliberalism

Social Entrepreneurship and Neoliberalism
Title Social Entrepreneurship and Neoliberalism PDF eBook
Author Carolina Bandinelli
Publisher Rowman & Littlefield
Total Pages 136
Release 2019-12-13
Genre Social Science
ISBN 1786611082

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Contemporary Western societies seem to be marked by a revival of ethics: virtually every actor claims to be doing something ‘good’, or even to be willing to ‘change the world’. Social innovation, sharing economy and ethical business are just few of the tags attached to this manifold cultural trend, which is indicative of the attempt to reintegrate ethical responsibility with economic conduct. But how can entrepreneurship be redefined as the best way to express one’s will to change society? How can people decide to actualise their desire to change how things are by means of a business? Social Entrepreneurship and Neoliberalism: Making Money While Doing Good tackles these questions, offering a critical yet empathetic account of the lifeworld of young social entrepreneurs in London and Milan.

Gamification for Innovators and Entrepreneurs

Gamification for Innovators and Entrepreneurs
Title Gamification for Innovators and Entrepreneurs PDF eBook
Author Henning Breuer
Publisher Walter de Gruyter GmbH & Co KG
Total Pages 224
Release 2022-10-03
Genre Business & Economics
ISBN 3110725584

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Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile management, design thinking or business design – in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns – like dilemma solving, experiential learning, innovation markets and storytelling – and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions – but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators

Talent Wants to Be Free

Talent Wants to Be Free
Title Talent Wants to Be Free PDF eBook
Author Orly Lobel
Publisher Yale University Press
Total Pages 290
Release 2013-09-30
Genre Business & Economics
ISBN 0300166273

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Presents a set of positive changes in corporate strategies, industry norms, regional policies, and national laws that will incentivize talent flow, creativity, and growth.