The imperial game

The imperial game
Title The imperial game PDF eBook
Author Brian Stoddart
Publisher Manchester University Press
Total Pages 187
Release 2017-03-01
Genre History
ISBN 1526123827

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Sports history offers many profound insights into the character and complexities of modern imperial rule. This book examines the fortunes of cricket in various colonies as the sport spread across the British Empire. It helps to explain why cricket was so successful, even in places like India, Pakistan and the West Indies where the Anglo-Saxon element remained in a small minority. The story of imperial cricket is really about the colonial quest for identity in the face of the colonisers' search for authority. The cricket phenomenon was established in nineteenth-century England when the Victorians began glorifying the game as a perfect system of manners, ethics and morals. Cricket has exemplified the colonial relationship between England and Australia and expressed imperialist notions to the greatest extent. In the study of the transfer of imperial cultural forms, South Africa provides one of the most fascinating case studies. From its beginnings in semi-organised form through its unfolding into a contemporary internationalised structure, Caribbean cricket has both marked and been marked by a tight affiliation with complex social processing in the islands and states which make up the West Indies. New Zealand rugby demonstrates many of the themes central to cricket in other countries. While cricket was played in India from 1721 and the Calcutta Cricket Club is probably the second oldest cricket club in the world, the indigenous population was not encouraged to play cricket.

A New Game. Directions for playing the imperial Game of Arithmetical chances for the amusement and instruction of youth

A New Game. Directions for playing the imperial Game of Arithmetical chances for the amusement and instruction of youth
Title A New Game. Directions for playing the imperial Game of Arithmetical chances for the amusement and instruction of youth PDF eBook
Author
Publisher
Total Pages 18
Release 1822
Genre
ISBN

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The imperial game as played by the nations, especially by Great Britain against the world

The imperial game as played by the nations, especially by Great Britain against the world
Title The imperial game as played by the nations, especially by Great Britain against the world PDF eBook
Author Antiwoad (pseud.)
Publisher
Total Pages 47
Release 1903
Genre Free trade and protection
ISBN

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The Imperial Game as Played by the Nations, Especially by Great Britain Against the World ... By Antiwoad

The Imperial Game as Played by the Nations, Especially by Great Britain Against the World ... By Antiwoad
Title The Imperial Game as Played by the Nations, Especially by Great Britain Against the World ... By Antiwoad PDF eBook
Author pseud ANTIWOAD
Publisher
Total Pages 47
Release 1903
Genre
ISBN

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Imperial Games in Tibet

Imperial Games in Tibet
Title Imperial Games in Tibet PDF eBook
Author Dilip Sinha
Publisher Pan Macmillan
Total Pages 344
Release 2024-05-28
Genre Political Science
ISBN 8119300165

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'An essential account of how Tibet became the playground for global geopolitical ambitions and what the future may hold for this precarious region fighting for statehood. Renowned as the ‘roof of the world’, Tibet is both a spiritual bastion and a hotbed of geopolitical intrigue. Its unique location, nestled amidst the majestic Himalaya and the vast Central Asian steppes, has historically attracted imperial contenders, thrusting it into the heart of the Great Game – a stormy nineteenth-century contest for supremacy involving Britain, Russia and China. In Imperial Games in Tibet, former ambassador Dilip Sinha deftly guides us through the region’s complex geopolitical entanglements, charting its history from the rise of Tibetan Buddhism, through the cloak-and-dagger machinations of the Great Game, to its fateful invasion and annexation by China in 1950. In the process, he reveals the real factors leading up to the Fourteenth Dalai Lama’s escape to India in 1959 – an epochal event that drew the newly independent nation into this political maelstrom and heightened Sino-Indian tensions. More than seventy years later, despite citizens protests and global outcry, Chinese ‘suzerainty’ maintains its grip on Tibet, begging the question: Can Tibet ever be free? Drawing from this rich historical tapestry, Imperial Games in Tibet highlights the dire consequences of both international exploitation and neglect of the world’s more vulnerable regions. As Tibet continues its struggle for nationhood, it serves as a clarion call to the global community, urging a renewed commitment to human rights and justice.

The imperial game

The imperial game
Title The imperial game PDF eBook
Author Antiwoad
Publisher
Total Pages 47
Release 1904*
Genre
ISBN

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Games of Empire

Games of Empire
Title Games of Empire PDF eBook
Author Nick Dyer-Witheford
Publisher U of Minnesota Press
Total Pages 462
Release 2013-11-30
Genre Social Science
ISBN 1452942706

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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.