The Game Production Handbook

The Game Production Handbook
Title The Game Production Handbook PDF eBook
Author Heather Maxwell Chandler
Publisher Jones & Bartlett Publishers
Total Pages 484
Release 2014
Genre Computers
ISBN 1449688098

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Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.

Fundamentals of Game Development

Fundamentals of Game Development
Title Fundamentals of Game Development PDF eBook
Author Heather Chandler
Publisher Jones & Bartlett Learning
Total Pages 408
Release 2011-08-24
Genre Computers
ISBN 0763778958

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What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

The Game Production Toolbox

The Game Production Toolbox
Title The Game Production Toolbox PDF eBook
Author Heather Maxwell Chandler
Publisher CRC Press
Total Pages 330
Release 2020-04-07
Genre Computers
ISBN 0429801777

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The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

The Game Localization Handbook

The Game Localization Handbook
Title The Game Localization Handbook PDF eBook
Author Heather Chandler
Publisher Jones & Bartlett Publishers
Total Pages 387
Release 2011-09-19
Genre Computers
ISBN 0763795933

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Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

The Game Producer's Handbook

The Game Producer's Handbook
Title The Game Producer's Handbook PDF eBook
Author Dan Irish
Publisher Premier Press
Total Pages 376
Release 2005
Genre Computer games
ISBN

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This book serves as a reference for students who want to acquire the knowledge and skills to succeed in the video-game producing industry. --book cover.

The Game Production Handbook

The Game Production Handbook
Title The Game Production Handbook PDF eBook
Author Heather Maxwell Chandler
Publisher Jones & Bartlett Publishers
Total Pages 510
Release 2009
Genre Computers
ISBN 1934015407

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This handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts.

Handbook of Digital Games

Handbook of Digital Games
Title Handbook of Digital Games PDF eBook
Author Marios C. Angelides
Publisher John Wiley & Sons
Total Pages 611
Release 2014-02-19
Genre Technology & Engineering
ISBN 1118796276

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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.