The Legend of Zelda: Art & Artifacts
Title | The Legend of Zelda: Art & Artifacts PDF eBook |
Author | Nintendo |
Publisher | Dark Horse Comics |
Total Pages | 433 |
Release | 2017-02-21 |
Genre | Games & Activities |
ISBN | 1506703356 |
Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!
Artifact Classification
Title | Artifact Classification PDF eBook |
Author | Dwight W Read |
Publisher | Routledge |
Total Pages | 391 |
Release | 2016-09-16 |
Genre | Social Science |
ISBN | 1315433478 |
Archaeologists have been developing artifact typologies to understand cultural categories for as long as the discipline has existed. Dwight Read examines these attempts to systematize the cultural domains in premodern societies through a historical study of pottery typologies. He then offers a methodology for producing classifications that are both salient to the cultural groups that produced them and relevant for establishing cultural categories and timelines for the archaeologist attempting to understand the relationship between material culture and ideational culture of ancient societies. This volume is valuable to upper level students and professional archaeologists across the discipline.
The Artifact Hunters
Title | The Artifact Hunters PDF eBook |
Author | Janet Fox |
Publisher | Penguin |
Total Pages | 386 |
Release | 2020-08-25 |
Genre | Juvenile Fiction |
ISBN | 045147869X |
Isaac Wolf can travel through time. But he's also in a race against it. With tensions in Prague rising at the height of World War II, Isaac Wolf is forced to leave home with nothing more than a small backpack and a pendant in the shape of an eternity knot. His parents believe the pendant will keep him safe--if he can discover what it really means. This clue leads him to Rookskill Castle, home of the Special Alternative Intelligence Unit where gifted children can learn to harness their powers to support the Allies' cause. With the help of his new friends and an antique watch that allows him to travel through time, Isaac must unlock his own powers and uncover the true meaning of the eternity knot. The only way he can do that, though, is by hunting for a series of magical artifacts that are scattered throughout the past . . . and Isaac isn't the only artifact hunter. Soon he finds himself in a race against a threat just as deadly as the war itself--one that his parents had been trying to shield him from all along.
The Artifact
Title | The Artifact PDF eBook |
Author | |
Publisher | Steve Karmazenuk |
Total Pages | 546 |
Release | 2013 |
Genre | |
ISBN | 0973933704 |
Lost in Time
Title | Lost in Time PDF eBook |
Author | Steven Banks |
Publisher | ABDO |
Total Pages | 28 |
Release | 2007 |
Genre | Juvenile Fiction |
ISBN | 9781599613673 |
When SpongeBob and Patrick take part in a tournament during a visit to Medieval Moments restaurant, a freak accident lands them back in the Middle Ages, where they are pulled from the dungeon and sent to rescue the princess from an evil wizard and his jellyfish dragon.
Re-constructing Archaeology
Title | Re-constructing Archaeology PDF eBook |
Author | Michael Shanks |
Publisher | Routledge |
Total Pages | 324 |
Release | 2016-09-17 |
Genre | Social Science |
ISBN | 1134886098 |
InRe-Constructing Archaeology, Shanks and Tilley aim to challenge the disciplinary practices of both traditional and the `new' archaeology and to present a radical alternative - a critically self-consious archaeology aware of itself as pracitce in the present, and equally a social archaeology that appreciates artefacts not merely as ovjects of analysis but as part of a social world of past and present that is charged with meaning. It is a fresh and invigorating contribution to the emergence of a philosophically and politically informed archaeology.
Model-Driven Software Systems Development Using the Meta-Artifact Process
Title | Model-Driven Software Systems Development Using the Meta-Artifact Process PDF eBook |
Author | Wayne O'Brien |
Publisher | CRC Press |
Total Pages | 99 |
Release | 2024-04-26 |
Genre | Computers |
ISBN | 1040016774 |
The importance of architecture for software systems is widely accepted, but the role of architecture in the overall development process is not so clear. Presenting an architecture-centric process, Model-Driven Software Systems Development Using the Meta-Artifact Process makes the role of architecture clear. At its core, this book is about developing software systems and, more specifically, software code. It describes three major innovations for making software, which are combined with five widely used enabling technologies, to provide a complete, hypothesis-driven software development process known as Meta-Artifact Process (MAP). Having complete requirements is essential for making good software and supports the hypothesis-driven MAP. MAP offers properties, qualities, and capabilities that help stakeholders and developers understand and reason about a domain and target systems of interest. MAP, through the central role of the Meta-Artifact and incorporating the view that a computer program is a hypothesis about the requirements, offers new ways to look at systems and their development, even changing the roles of developers and stakeholders. Recommending agile methods wherever appropriate while supporting the OMG Essence standard and working within an overarching architecture, MAP presents ways to ensure that the requirements are complete and correct. It helps to identify likely points during development to form alternative hypotheses about them. Because MAP requires an underlying software development process, it can provide that clarity to existing processes in which the organization’s developers are already proficient. This book provides concrete examples from two broad but diverse areas—Accounting Information Systems in the commercial area and a military command and control system—to show the wide applicability of MAP in both commercial and defense domains.