The Art of Wolfenstein II: The New Colossus

The Art of Wolfenstein II: The New Colossus
Title The Art of Wolfenstein II: The New Colossus PDF eBook
Author MachineGames
Publisher Dark Horse Comics
Total Pages 188
Release 2018-01-09
Genre Games & Activities
ISBN 1506705286

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Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.

The Art of Wolfenstein: The New Order

The Art of Wolfenstein: The New Order
Title The Art of Wolfenstein: The New Order PDF eBook
Author MachineGames
Publisher Dark Horse Comics
Total Pages 210
Release 2014-06-10
Genre Art
ISBN 1630080055

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Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!

The Art of Wolfenstein: Youngblood

The Art of Wolfenstein: Youngblood
Title The Art of Wolfenstein: Youngblood PDF eBook
Author MachineGames
Publisher Dark Horse Comics
Total Pages 188
Release 2020-06-16
Genre Art
ISBN 1506717705

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A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!

The Art of Mirror's Edge Catalyst

The Art of Mirror's Edge Catalyst
Title The Art of Mirror's Edge Catalyst PDF eBook
Author Dice
Publisher Dark Horse Comics
Total Pages 204
Release 2016
Genre Art
ISBN 161655911X

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Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape!

Art of Metal Gear Solid V

Art of Metal Gear Solid V
Title Art of Metal Gear Solid V PDF eBook
Author Konami
Publisher Dark Horse Books
Total Pages 0
Release 2016
Genre Adventure games
ISBN 9781506701103

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Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!

A Play of Bodies

A Play of Bodies
Title A Play of Bodies PDF eBook
Author Brendan Keogh
Publisher MIT Press
Total Pages 249
Release 2018-04-06
Genre Games & Activities
ISBN 0262345447

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An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

The Art of Doom

The Art of Doom
Title The Art of Doom PDF eBook
Author Bethesda Softworks (Firm)
Publisher Dark Horse Comics
Total Pages 187
Release 2016
Genre Art
ISBN 1616559349

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Doom is unquestionably one of the most influential videogames ever created, widely regarded as the original FPS (First-Person Shooter) and remains a touchstone for countless action games today. The Art Of Doom brings together concept artwork, sketches and screenshots from every classic instalment of the series, including Bethesda's most recent addition, Doom 3 (2012).