The Art of Video Games

The Art of Video Games
Title The Art of Video Games PDF eBook
Author Chris Melissinos
Publisher
Total Pages 218
Release 2012
Genre Art
ISBN 159962110X

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"Published in cooperation with the Smithsonian American Art Museum."

The Art of Videogames

The Art of Videogames
Title The Art of Videogames PDF eBook
Author Grant Tavinor
Publisher John Wiley & Sons
Total Pages 240
Release 2009-11-19
Genre Computers
ISBN 9781444310184

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The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

The Art of Video Games

The Art of Video Games
Title The Art of Video Games PDF eBook
Author Chris Melissinos
Publisher
Total Pages 218
Release 2012
Genre Art
ISBN 159962110X

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"Published in cooperation with the Smithsonian American Art Museum."

The Art of the Video Game

The Art of the Video Game
Title The Art of the Video Game PDF eBook
Author Josh Jenisch
Publisher
Total Pages 166
Release 2008
Genre Art
ISBN 1594742774

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"The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century.

Drawing Basics and Video Game Art

Drawing Basics and Video Game Art
Title Drawing Basics and Video Game Art PDF eBook
Author Chris Solarski
Publisher Watson-Guptill
Total Pages 242
Release 2012-09-18
Genre Art
ISBN 0823098486

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Video Game Art

Video Game Art
Title Video Game Art PDF eBook
Author Nic Kelman
Publisher
Total Pages 324
Release 2005
Genre Computer art
ISBN

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Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.

Video Games as Art

Video Games as Art
Title Video Games as Art PDF eBook
Author Frank G. Bosman
Publisher Walter de Gruyter GmbH & Co KG
Total Pages 124
Release 2022-11-07
Genre History
ISBN 3110731010

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Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.