The 3D Learner

The 3D Learner
Title The 3D Learner PDF eBook
Author Mira Halpert
Publisher
Total Pages 158
Release 2016-06-23
Genre
ISBN 9781534861121

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Many smart students are struggling in school, whether they are in 1st grade or high school. Reading comprehension, homework and standardized tests are the main causes of stress. In The 3D Learner, Transform Stress to Success for Your Child, the Halperts describe how they themselves went through the process of discovering their children learned differently, and understanding the issues that needed to be addressed for their children to be successful in school and life. Terms like dyslexia, learning disability, ADHD, CAPD and others are labels that describe what is wrong, but rarely lead to positive solutions. Most smart struggling students learn differently, and have some combination of attention, eye teaming, auditory and related issues, and medication is often suggested as the main way to address attention issues. The Halperts identify students who learn differently as 3D Learners. They learn best when material is presented in a hands-on visual way. These learners often achieve success when they are taught to their strengths and their challenges are identified and addressed. Parents are given tools on how and what to look for, in order to help their child transform stress to outrageous success. Underlying issues such as attention, processing, sequencing, and memory are described in a way that parents can relate to and understand. Solutions for setting goals, communicating effectively with teachers and professionals to create a collaborative and positive environment are some of the topics described. Transforming stress to outrageous success for your child takes time and effort from all involved. Once parents understand the issues their child is experiencing, and how they can make the difference, the future will look much brighter.

3D Immersive and Interactive Learning

3D Immersive and Interactive Learning
Title 3D Immersive and Interactive Learning PDF eBook
Author Yiyu Cai
Publisher Springer Science & Business Media
Total Pages 130
Release 2013-02-12
Genre Education
ISBN 9814021903

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3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Cases on 3D Technology Application and Integration in Education

Cases on 3D Technology Application and Integration in Education
Title Cases on 3D Technology Application and Integration in Education PDF eBook
Author Nettleton, Kimberely Fletcher
Publisher IGI Global
Total Pages 456
Release 2013-01-31
Genre Education
ISBN 1466628162

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Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology.

Teaching and Learning in 3D Immersive Worlds

Teaching and Learning in 3D Immersive Worlds
Title Teaching and Learning in 3D Immersive Worlds PDF eBook
Author Amy Cheney
Publisher IGI Global
Total Pages 0
Release 2011
Genre Business & Economics
ISBN 9781609605179

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"This book examines successful implementation of social constructivist instructional design tenets in 3D virtual immersive environments"--Provided by publisher.

Emerging Technologies in Virtual Learning Environments

Emerging Technologies in Virtual Learning Environments
Title Emerging Technologies in Virtual Learning Environments PDF eBook
Author Becnel, Kim
Publisher IGI Global
Total Pages 348
Release 2019-06-28
Genre Education
ISBN 1522579885

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The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

V-Learning

V-Learning
Title V-Learning PDF eBook
Author Leonard A. Annetta
Publisher Springer Science & Business Media
Total Pages 192
Release 2010-03-10
Genre Education
ISBN 904813627X

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Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education. Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve. This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.

Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends

Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends
Title Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends PDF eBook
Author Hai-Jew, Shalin
Publisher IGI Global
Total Pages 412
Release 2010-09-30
Genre Education
ISBN 1616928271

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Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.