Teaching Art History with New Technologies

Teaching Art History with New Technologies
Title Teaching Art History with New Technologies PDF eBook
Author Kelly Donahue-Wallace
Publisher Cambridge Scholars Publishing
Total Pages 160
Release 2009-05-05
Genre Education
ISBN 1443810304

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Digital images, Internet resources, presentation and social software, interactive animation, and other new technologies offer a host of new possibilities for art history instruction. Teaching Art History with New Technologies: Reflections and Case Studies assists faculty in negotiating the digital teaching terrain. The text documents the history of computer-mediated art history instruction in the last decade and provides an analysis of the increasing number of tools now at the disposal of art historians. It presents a series of reflections and case-studies by early adopters who have not just replaced older materials with new, but who have advanced the discipline's pedagogy in doing so. The essays illustrate how new technologies are changing the way art history is taught, summarize lessons learned, and identify challenges that remain. Given the transitional state of the field, with faculty ranging from the computer-phobic to the computer-savvy, these case studies represent a broad spectrum, from those that focus on the thoughtful integration of new technologies into traditional teaching to others that look beyond the familiar art history lecture or seminar format. They provide both practical suggestions and theoretical models for historians of art and visual culture interested in what computer-mediated applications have been successful in art history teaching and where such new approaches may be leading us.

Art and Technology

Art and Technology
Title Art and Technology PDF eBook
Author Sheyda Ardalan
Publisher Teachers College Press
Total Pages 121
Release 2021
Genre Education
ISBN 0807779679

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Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.

Art History and Education

Art History and Education
Title Art History and Education PDF eBook
Author Stephen Addiss
Publisher University of Illinois Press
Total Pages 252
Release 1993
Genre Art
ISBN 9780252062735

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Guided by Stephen Addiss's grounding in art history scholarship and Mary Erickson's expertise in art education theory and practice, this volume approaches the issue of teaching art history from theoretical and philosophical as well as practical and political standpoints. In the first section, Addiss raises issues about the discipline of art history. In the second, Erickson examines proposals about how art history can be incorporated into the general education of children and offers some curriculum guides and lesson plans for art educators.

Playing to Learn with Reacting to the Past

Playing to Learn with Reacting to the Past
Title Playing to Learn with Reacting to the Past PDF eBook
Author C. Edward Watson
Publisher Springer
Total Pages 229
Release 2017-10-03
Genre Education
ISBN 3319617478

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This book provides classroom practice and research studies that verify Reacting to the Past (RTTP)—a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities—as a high impact practice for student learning and engagement. The overarching objective of this book is to collect practices and evidence from multiple disciplines and institution types regarding the efficacy of RTTP in higher education classroom settings. At its core, RTTP is a game-based pedagogy with published games on some of the most conflicted moments of human history. While RTTP is deeply grounded in theory and literature that suggests its approaches can be impactful, deep and broad examinations of RTTP pedagogies in a range of course settings have not been extensively performed until now. This book provides guidance and an evidence-base on which to build RTTP practices.

Virtual Art History

Virtual Art History
Title Virtual Art History PDF eBook
Author Tanya Szrajber
Publisher Taylor & Francis
Total Pages 122
Release 1998
Genre Art
ISBN 9789057550744

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First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.

The Routledge Companion to Digital Humanities and Art History

The Routledge Companion to Digital Humanities and Art History
Title The Routledge Companion to Digital Humanities and Art History PDF eBook
Author Kathryn Brown
Publisher Routledge
Total Pages 575
Release 2020-04-15
Genre Art
ISBN 0429999135

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The Routledge Companion to Digital Humanities and Art History offers a broad survey of cutting-edge intersections between digital technologies and the study of art history, museum practices, and cultural heritage. The volume focuses not only on new computational tools that have been developed for the study of artworks and their histories but also debates the disciplinary opportunities and challenges that have emerged in response to the use of digital resources and methodologies. Chapters cover a wide range of technical and conceptual themes that define the current state of the field and outline strategies for future development. This book offers a timely perspective on trans-disciplinary developments that are reshaping art historical research, conservation, and teaching. This book will be of interest to scholars in art history, historical theory, method and historiography, and research methods in education.

The Globalization of Renaissance Art

The Globalization of Renaissance Art
Title The Globalization of Renaissance Art PDF eBook
Author Daniel Savoy
Publisher BRILL
Total Pages 353
Release 2017-12-11
Genre Art
ISBN 9004355790

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An interdisciplinary group of scholars evaluates the global discourse on Early Modern European art.