Zen Gaming and the Art of Electronic Sports

Zen Gaming and the Art of Electronic Sports
Title Zen Gaming and the Art of Electronic Sports PDF eBook
Author Lee L. Southard
Publisher
Total Pages 76
Release 2013-04-03
Genre
ISBN 9780615789040

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Zen Gaming and The Art of Electronic Sports is a unique and creative way for Gamers to improve their gaming abilities and learn healthy habits. Contained within are eleven levels that the gamer must progress through to reach the final reward. Each level awards attribute points that enhance gaming abilities and overall well-being. The nine attributes of a Zen Gamer are strength, wisdom, awareness, endurance, appeal, income, energy, and lifeforce. Reasons to experience Zen Gaming and the Art of Electronic Sports 1) You feel that you should be in higher rank/league/rating, but are stuck, and cannot seem to rise above your current standing. 2) You want to increase, develop, or improve: map awareness, fan base, fun, energy, a winning mindset, and controller/mouse/keyboard precision 3) You want to transform, decrease, or eliminate: miss clicks, toxic gaming habits (i.e. rage), gaming acne, obesity, and the feeling of defeat. 4) You would like to learn how to use games as a tool for spiritual, physical, mental, and financial growth.

Fundamentals of Sports Game Design

Fundamentals of Sports Game Design
Title Fundamentals of Sports Game Design PDF eBook
Author Ernest W. Adams
Publisher Pearson Education
Total Pages 51
Release 2014
Genre Computer games
ISBN 013381193X

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

E-Sports Game Design

E-Sports Game Design
Title E-Sports Game Design PDF eBook
Author Cecilia Pinto McCarthy
Publisher Norwood House Press
Total Pages 50
Release 2017-07
Genre Juvenile Nonfiction
ISBN 159953892X

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Any flashy product can catch somebody’s attention. But it takes a great game design to keep gamers interested. Read E-Sports Game Design and learn about the technology used and the importance of developing a good story, characters, graphics, and sound. The best games rise to the top of the E-Sports pyramid, and the legends remain there forever.

Win The Youth Sports Game

Win The Youth Sports Game
Title Win The Youth Sports Game PDF eBook
Author John Yeigh
Publisher Simon and Schuster
Total Pages 203
Release 2022-01-11
Genre Sports & Recreation
ISBN 1683584317

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How to Ensure That Your Children Are Given The Opportunity to Succeed at Sports Win The Youth Sports Game objectively narrates how ordinary kids can progress, survive, and thrive within today's $20 billion, youth-sports industrial complex. The sixteen-year developmental trek from toddler to collegiate athlete is chronicled while juxtaposing the real-life challenges that athletes in all sports must endure and overcome. Win The Youth Sports Game is the first title ever to provide an honest reality-check for parents—a What to Expect When You are Expecting for youth sports. Fifty incredibly common, adult-imposed obstacles are exposed so that parents can help their athletes navigate and overcome these challenges along their own sports journeys. Fifty million parents may be hopeful their young athletes are on track to play college sports and win a scholarship, but only about 2 percent of elite high school athletes receive even a partial sports scholarship. Share this book's table of contents with any sports parent, and they'll immediately identify with some of the seemingly outrageous storylines. The unfortunate outcome is that more than 75 percent of kids quit sports by age fourteen, with over-zealous adults being a big contributor. The author will donate half of any profits to Project Play's youth-sports advocacy programs.

The Book of Esports

The Book of Esports
Title The Book of Esports PDF eBook
Author William Collis
Publisher Rosetta Books
Total Pages 199
Release 2020-08-04
Genre Games & Activities
ISBN 1948122588

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The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

One Game at a Time

One Game at a Time
Title One Game at a Time PDF eBook
Author Harnarayan Singh
Publisher McClelland & Stewart
Total Pages 330
Release 2020-09-22
Genre Biography & Autobiography
ISBN 0771073909

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INSTANT NATIONAL BESTSELLER From the distinct and vibrant voice behind Hockey Night in Canada Punjabi comes the story of pursuing a dream and defying the odds, reminding us all of hockey's power to unite. BoninoBoninoBonino! Ask a hockey fan if they have heard the wonderfully electric call of Nick Bonino's overtime-winning goal from the 2016 Stanley Cup Final and they will almost surely answer with a resounding yes! That's because video clips of the Hockey Night in Punjabi broadcast immediately went viral, amplifying the profile of Harnarayan Singh, the voice behind the call. Growing up in small-town Alberta, Harnarayan was like many other kids who dreamed about a life within the sanctum of the game they idolized. There was only one small difference--he didn't look like any of the other kids. And when he sat down on Saturday nights to tune in to Hockey Night in Canada with the rest of the nation, he couldn't ignore the fact that the broadcasters or analysts didn't look like him either. Undeterred, Harnarayan worked his way from calling imaginary hockey games with his plastic toy microphone as a child, to funding secret flights from Calgary to Toronto every weekend in the early days of Hockey Night in Punjabi, to making history as the first Sikh to broadcast an NHL game in English. Full of heart, humour, and bursting with personality (and maybe a few family prayers for Wayne Gretzky), One Game at a Time is the incredible and inspiring story of how Harnarayan Singh broke through the longstanding barriers and biases of the sport he loves. But more than that, Harnarayan blends his unabashed love of hockey with a refreshing and necessary positive message about what it means to be a Canadian in the world, making him one of the most influential ambassadors of the game today.

Performance Analysis in Game Sports: Concepts and Methods

Performance Analysis in Game Sports: Concepts and Methods
Title Performance Analysis in Game Sports: Concepts and Methods PDF eBook
Author Martin Lames
Publisher Springer Nature
Total Pages 272
Release 2023-10-29
Genre Sports & Recreation
ISBN 3031072502

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This book offers a comprehensive overview on the methods and concepts of theoretical and practical performance analysis. Observational systems for action detection and tracking systems for position detection are introduced, starting from basic methodological principles. The issue of reliability testing is addressed for both methods, and examples of successful applications are provided. The distinction between theoretical and practical performance as essential conceptual achievement is explained in two separate chapters. Most recent theoretical models of game sports are presented, including the dynamical systems perspective, stochastic modelling, and contingency or chance as part of the game. The practical chapter introduces the concept of comprehensive performance analysis as appropriate background. It deals with qualitative methods used for assessing player and team performances, strategy development, and methods and principles of video tactic training for successful transfer of the results of analyses. The book will be of value to all with an interest in the dramatically increasing impact of performance analysis in game sports.