Sound Theory, Sound Practice
Title | Sound Theory, Sound Practice PDF eBook |
Author | Rick Altman |
Publisher | Psychology Press |
Total Pages | 308 |
Release | 1992 |
Genre | Performing Arts |
ISBN | 9780415904575 |
First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
Film Sound
Title | Film Sound PDF eBook |
Author | Elisabeth Weis |
Publisher | |
Total Pages | 462 |
Release | 1985 |
Genre | Performing Arts |
ISBN | 9780231056373 |
The only comprehensive book on film sound, this anthology makes available for the first time and in a single volume major essays by the most respected film historians, aestheticians, and theorists of the past sixty years.
Studying Sound
Title | Studying Sound PDF eBook |
Author | Karen Collins |
Publisher | MIT Press |
Total Pages | 248 |
Release | 2020-09-01 |
Genre | Science |
ISBN | 0262362910 |
An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.
Sound Design Theory and Practice
Title | Sound Design Theory and Practice PDF eBook |
Author | Leo Murray |
Publisher | Routledge |
Total Pages | 206 |
Release | 2019-05-22 |
Genre | Social Science |
ISBN | 1317298233 |
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.
Sound Unseen
Title | Sound Unseen PDF eBook |
Author | Brian Kane |
Publisher | Oxford University Press, USA |
Total Pages | 337 |
Release | 2014 |
Genre | Music |
ISBN | 0199347840 |
'Sound Unseen' explores acousmatic sound - a sound that one hears without seeing its cause. Pierre Schaeffer, the inventor of musique concr ete, in his Trait e des objets musicaux, first popularized the term 'acousmatic'. After an introduction, the first chapter provides a thorough exegesis of Schaeffer's theory of acousmatics. It also presents three objections to Schaeffer's theories (myth, phantasmagoria, and ontology) around which the book is structured.
Playing with Sound
Title | Playing with Sound PDF eBook |
Author | Karen Collins |
Publisher | MIT Press |
Total Pages | 199 |
Release | 2013-01-11 |
Genre | Games & Activities |
ISBN | 0262312301 |
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Studying Sound
Title | Studying Sound PDF eBook |
Author | Karen Collins |
Publisher | MIT Press |
Total Pages | 248 |
Release | 2020-09-01 |
Genre | Science |
ISBN | 0262044137 |
An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters. The book begins with an examination of the distinction between hearing and listening (with exercises to train the ears) and then offers an overview of sound as an acoustic phenomenon. It introduces recording sound, covering basic recording accessories as well as theories about recording and perception; explores such spatial effects as reverberation and echo; and surveys other common digital sound effects, including tremolo, vibrato, and distortion. It introduces the theory and practice of mixing; explains surround and spatial sound; and considers sound and meaning, discussing ideas from semiotics and psychology. Finally, drawing on material presented in the preceding chapters, the book explores in detail using sound to support story, with examples from radio plays, audio dramas, and podcasts. Studying Sound is suitable for classroom use or independent study.