Snake Eyes: A universal RPG system
Title | Snake Eyes: A universal RPG system PDF eBook |
Author | Aron Christensen |
Publisher | Loose Leaf Stories |
Total Pages | 378 |
Release | 2023-04-10 |
Genre | Games & Activities |
ISBN | 164319058X |
A table-top role-playing game (TTRPG) combines improvisation, tactical gaming, and dramatic stories into a unique pastime that is gaining a well-deserved mainstream audience. There's never been a better time to pick up role-playing, but how to choose what game? There are so many game genres waiting for you, from high fantasy to science fiction and urban fantasy to high school romance and cosmic horror – plus everything beyond and in between. Many gaming systems pick one of these genres to help you build and enjoy a campaign, but every different system and every genre has something to offer. But Snake Eyes is a role-playing system designed to be flexible and to engage your creativity in building games and characters for any genre! A versatile magic system allows for epic fantasy, a mecha-construction system lets you create your own giant robots or science fiction starships, and a martial arts system gives you all the tools you need for an anime-style campaign! Snake Eyes supports any genre of game, but also different levels of complexity. For a simple game, use the stats only. Comfortable with that? Then add in skills. You can play with or without maps, or even without round-by-round combat at all with our crisis system. Or jump right into the middle of it all with traits and complications, custom attacks and equipment! The Snake Eyes system gives players and Storytellers alike not just the pieces to create campaigns, but guidelines for creating custom traits, complications and more. After all, no game system should limit your imagination.
Hol, Human Occupied Landfill
Title | Hol, Human Occupied Landfill PDF eBook |
Author | Chris Elliott |
Publisher | The CaBil |
Total Pages | 150 |
Release | 2002-08 |
Genre | Games & Activities |
ISBN | 9780966476514 |
How to Be a Gurps GM
Title | How to Be a Gurps GM PDF eBook |
Author | Warren "Mook" Wilson |
Publisher | Steve Jackson Games |
Total Pages | 76 |
Release | 2017-07-24 |
Genre | Games & Activities |
ISBN | 9781556348082 |
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Universal Exploits
Title | Universal Exploits PDF eBook |
Author | Venger As'nas Satanis |
Publisher | |
Total Pages | 108 |
Release | 2016-08-15 |
Genre | |
ISBN | 9781537120164 |
Universal Exploits (originally titled Pussy Chasers: The Legend of Oral) is the second sourcebook for the sleazy sci-fi RPG Alpha Blue. If you've ever wondered what it would be like to play a space opera porno - Star Wars meets The Satisfiers of Alpha Blue - this is your chance.The book has more rules, more setting, more tables, more artwork, more scenario fragments/ seeds, cool maps of starships and Grabba the Butt's pleasure palace, new customized character sheets... it's got everything! If you love Alpha Blue and Girls Gone Rogue (the first sourcebook), then you'll want this, too.
Ultraviolet Grasslands: 2E
Title | Ultraviolet Grasslands: 2E PDF eBook |
Author | Luka Rejec |
Publisher | |
Total Pages | 0 |
Release | 2023-02 |
Genre | |
ISBN |
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
Cityscape
Title | Cityscape PDF eBook |
Author | C. A. Suleiman |
Publisher | |
Total Pages | 0 |
Release | 2006-11 |
Genre | Dungeons and Dragons (Game) |
ISBN | 9780786939398 |
The material in this supplement is appropriate for both Dungeons and Dragons players and Dungeon Masters. It features city-building rules, new options for city-based characters and encounters, and rules for urban terrain.
True Magick
Title | True Magick PDF eBook |
Author | Amber K |
Publisher | Llewellyn Worldwide |
Total Pages | 361 |
Release | 2006 |
Genre | Body, Mind & Spirit |
ISBN | 0738708232 |
This revised and expanded anniversary edition features the same delightful introduction to the history and lore of magic as the first edition of the "little green book" published 15 years ago.