Simulation and Gaming for Social Design
Title | Simulation and Gaming for Social Design PDF eBook |
Author | Toshiyuki Kaneda |
Publisher | Springer Nature |
Total Pages | 309 |
Release | 2022-01-03 |
Genre | Business & Economics |
ISBN | 9811620113 |
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Title | Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Total Pages | 2164 |
Release | 2010-11-30 |
Genre | Games & Activities |
ISBN | 1609601963 |
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Simulation and Gaming in the Network Society
Title | Simulation and Gaming in the Network Society PDF eBook |
Author | Toshiyuki Kaneda |
Publisher | Springer |
Total Pages | 466 |
Release | 2016-08-02 |
Genre | Mathematics |
ISBN | 9811005753 |
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
The Complete Guide to Simulations and Serious Games
Title | The Complete Guide to Simulations and Serious Games PDF eBook |
Author | Clark Aldrich |
Publisher | John Wiley & Sons |
Total Pages | 578 |
Release | 2009-09-17 |
Genre | Business & Economics |
ISBN | 0470506741 |
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
The Magic Circle: Principles of Gaming & Simulation
Title | The Magic Circle: Principles of Gaming & Simulation PDF eBook |
Author | Jan H.G. Klabbers |
Publisher | BRILL |
Total Pages | 398 |
Release | 2009-01-01 |
Genre | Education |
ISBN | 9087903103 |
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Engaging Learning
Title | Engaging Learning PDF eBook |
Author | Clark N. Quinn |
Publisher | John Wiley & Sons |
Total Pages | 243 |
Release | 2005-05-31 |
Genre | Business & Economics |
ISBN | 0787979791 |
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies
Title | Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies PDF eBook |
Author | Piu, Angela |
Publisher | IGI Global |
Total Pages | 256 |
Release | 2010-08-31 |
Genre | Education |
ISBN | 1605669318 |
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences.