Sight and Sound in Minecraft

Sight and Sound in Minecraft
Title Sight and Sound in Minecraft PDF eBook
Author Adam Hellebuyck
Publisher Cherry Lake
Total Pages 32
Release 2019-01-01
Genre Juvenile Nonfiction
ISBN 1534140913

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Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Moving Water in Minecraft

Moving Water in Minecraft
Title Moving Water in Minecraft PDF eBook
Author Adam Hellebuyck
Publisher Cherry Lake
Total Pages 32
Release 2019-01-01
Genre Juvenile Nonfiction
ISBN 1534140905

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Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Using Tools and Building a City in Minecraft

Using Tools and Building a City in Minecraft
Title Using Tools and Building a City in Minecraft PDF eBook
Author Adam Hellebuyck
Publisher Cherry Lake
Total Pages 32
Release 2019-01-01
Genre Juvenile Nonfiction
ISBN 1534140891

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Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Emotion in Video Game Soundtracking

Emotion in Video Game Soundtracking
Title Emotion in Video Game Soundtracking PDF eBook
Author Duncan Williams
Publisher Springer
Total Pages 167
Release 2018-02-09
Genre Computers
ISBN 3319722727

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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Minecraft: Diary of a Minecraft Wolf

Minecraft: Diary of a Minecraft Wolf
Title Minecraft: Diary of a Minecraft Wolf PDF eBook
Author Luna Lily
Publisher Minecraft Books
Total Pages 146
Release 101-01-01
Genre
ISBN

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Ever wonder what it would be like to be a Minecraft Wolf? In this hilarious Minecraft adventure series, we get to read the diary of a Minecraft Wolf. Are Wolves really different from us? You'll be surprised at what you discover. So, jump into this Minecraft adventure and find out! Diary of a Minecraft Wolf is a must-read for any kid who loves Minecraft. Kids ages 7+ can't wait to jump into to these Minecraft adventures!

Minecraft: The Mountain

Minecraft: The Mountain
Title Minecraft: The Mountain PDF eBook
Author Max Brooks
Publisher Random House Worlds
Total Pages 224
Release 2021-03-02
Genre Juvenile Fiction
ISBN 0593159160

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In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.

Exploring the Benefits of Creativity in Education, Media, and the Arts

Exploring the Benefits of Creativity in Education, Media, and the Arts
Title Exploring the Benefits of Creativity in Education, Media, and the Arts PDF eBook
Author Silton, Nava R.
Publisher IGI Global
Total Pages 458
Release 2016-06-27
Genre Psychology
ISBN 1522505059

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The use of imagination can lead to greater outcomes in problem solving, innovation, and critical thinking. By providing access to creative outlets, productivity increases in schools, businesses, and other professional settings. Exploring the Benefits of Creativity in Education, Media, and the Arts is a pivotal reference source for the latest scholarly research on the stimulation and implementation of creative thinking in academic and professional environments. Highlighting the foundations of creativity from theoretical and neuroscientific perspectives, this book is ideally designed for academics, professionals, educators, and practitioners.