SciFi in the Mind's Eye

SciFi in the Mind's Eye
Title SciFi in the Mind's Eye PDF eBook
Author Margret Grebowicz
Publisher
Total Pages 348
Release 2007
Genre Literary Criticism
ISBN

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From the Publisher: What does our favorite science fiction tell us about the culture of science? What do stories of cyborg women and genetic engineering show us about how science and values interact and how science and politics affect each other? In SciFi in the Mind's Eye, leading scholars look at the way science fiction informs and inspires contemporary research in science and technology, and how scientific breakthroughs spur authors on to yet more creative science fiction narratives. Alongside investigations into the meaning of science fiction, SciFi in the Mind's Eye gives us previously unpublished 'interventions' by acclaimed science fiction authors L. Timmel Duchamp, Nicola Griffith, Nancy Kress, Terry Bisson, and Stanislaw Lem.

The Mind's Eye

The Mind's Eye
Title The Mind's Eye PDF eBook
Author Jeremy Frommer
Publisher powerHouse Books
Total Pages 228
Release 2014-05-13
Genre Art
ISBN 1576877302

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Omni was a jewel among popular science magazines of its era (1978–1998). Science Digest, Science News, Scientific America, and Discover may have all been selling well to armchair scientists, but Omni masterfully blended cutting edge science news and science fiction, flashy graphic design, a touch of sex, and the images of a generation of artists completely free and unburdened by the disciplines of the masters. Created by the legendary Bob Guccione, better known for founding Penthouse than perhaps any of the other facets of his inspired career in business, art, and literature, Guccione handpicked the artists and illustrators that contributed to the Omni legacy—they in turn created works ignited by passion and intellect, two of Guccione's principal ideals. The Mind's Eye: The Art of Omni is the very first publication to celebrate in stunning detail the exceptional science fiction imagery of this era in an oversized format. The Mind's Eye contains 185 images from contributing Omni artists including John Berkey, Chris Moore, H.R. Giger, Rafal Olbinski, Rallé, Tsuneo Sanda, Hajime Sorayama, Robert McCall, and Colin Hay among many more, along with quotes from artists, contributors, writers, and critics. Omni lived in a time well before the digital revolution. The images you see on these pages have taken years to track down and brought the editors in touch with many esteemed artists, amazing photographers and dusty storage lockers. Their quest is far from over; you'll notice an almost decade-long gap in the material, the contents of which were either lost or destroyed. Efforts to search throughout the universe for any images will continue and will be shared with the world at the all-things-Omni website, omnireboot.com. Stay tuned... Collected in book form for the first time ever, the striking art from this extraordinary magazine will delight fans who remember seeing the work years ago and newcomers interested in the unique aesthetic of this genre's biggest artists. "Omni was a magazine about the future. From 1978 to 1998 Omni blew minds by regularly featuring extensive Q&As with some of the top scientists of the 20th century—E.O. Wilson, Francis Crick, Jonas Salk—tales of the paranormal, and some of the most important science fiction to ever see magazine publication: William Gibson's genre-defining stories 'Burning Chrome' and 'Johnny Mnemonic,' Orson Scott Card's 'Unaccompanied Sonata,' novellas by Harlan Ellison and George R. R. Martin, 'Thanksgiving,' a postapocalyptic tale by Joyce Carol Oates—even William S. Burroughs graced its pages." —Vice magazine, Motherboard "Omni is not a science magazine. It is a magazine about the future...Omni was sui generis. Although there were plenty of science magazines over the years...Omni was the first magazine to slant all its pieces toward the future. It was fun to read and gorgeous to look at." —Ben Bova, six-time Hugo award winner

The Mind's Eye

The Mind's Eye
Title The Mind's Eye PDF eBook
Author Oliver Sacks
Publisher Vintage
Total Pages 295
Release 2010-10-26
Genre Psychology
ISBN 0307594556

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In The Mind’s Eye, Oliver Sacks tells the stories of people who are able to navigate the world and communicate with others despite losing what many of us consider indispensable senses and abilities: the power of speech, the capacity to recognize faces, the sense of three-dimensional space, the ability to read, the sense of sight. For all of these people, the challenge is to adapt to a radically new way of being in the world. There is Lilian, a concert pianist who becomes unable to read music and is eventually unable even to recognize everyday objects, and Sue, a neurobiologist who has never seen in three dimensions, until she suddenly acquires stereoscopic vision in her fifties. There is Pat, who reinvents herself as a loving grandmother and active member of her community, despite the fact that she has aphasia and cannot utter a sentence, and Howard, a prolific novelist who must find a way to continue his life as a writer even after a stroke destroys his ability to read. And there is Dr. Sacks himself, who tells the story of his own eye cancer and the bizarre and disconcerting effects of losing vision to one side. Sacks explores some very strange paradoxes—people who can see perfectly well but cannot recognize their own children, and blind people who become hyper-visual or who navigate by “tongue vision.” He also considers more fundamental questions: How do we see? How do we think? How important is internal imagery—or vision, for that matter? Why is it that, although writing is only five thousand years old, humans have a universal, seemingly innate, potential for reading? The Mind’s Eye is a testament to the complexity of vision and the brain and to the power of creativity and adaptation. And it provides a whole new perspective on the power of language and communication, as we try to imagine what it is to see with another person’s eyes, or another person’s mind.

Eros in the Mind's Eye

Eros in the Mind's Eye
Title Eros in the Mind's Eye PDF eBook
Author Donald Palumbo
Publisher Praeger
Total Pages 328
Release 1986-07-16
Genre Art
ISBN

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This lively collection offers a wide-ranging exploration of the erotic and the fantastic in painting, illustration, and frilm. It covers Western art of six centuries--from medieval woodcuts to contemporary poster art--and the cinema of six decades--from horror classics of the 1930s to recent slasher films--documenting the surprising variety of guises in which sexuality appears in fantasy art and cinema. Among the subjects treated are occult eroticism in Medieval and Renaissance art; the use of fantasy as a vehicle for depicting erotic subjects in periods of sexual repression; the fascination with unconscious and aberrant sexuality in the visual arts since the publication of Freud's theories; movie monsters and aliens as emblems of the submerged id or libido; and monstrous metamorphosis as a symbol of the changes accompanying puberty.

Mind's Eye

Mind's Eye
Title Mind's Eye PDF eBook
Author Douglas E. Richards
Publisher
Total Pages 360
Release 2014-01
Genre Implants, Artificial
ISBN 9780615953946

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Nick Hall awakens to find that he has brain implants that allow him to surf the web and read minds. As he tries to find out who did this to him and why, and stay alive, he learns that his actions could be catastrophic for civilization.

Mind's Eye

Mind's Eye
Title Mind's Eye PDF eBook
Author A. R. Knight
Publisher
Total Pages 0
Release 2023-08-22
Genre
ISBN

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Kaishi embraced the gifts the Sevora gave her, but becoming an empress has attracted the kind of attention that comes with claws. Following the Sevora's guidance has brought Kaishi and her people back from ruin and into prosperity, but as miracle after miracle pours from the voice in her head to the forges in Kaishi's great city, interstellar eyes take notice. Sax arrives on Earth with a single goal: find the Sevora, and destroy it, along with its hosts. Until, on the brink of victory, Kaishi's life is spared by a strange intervention, one that will take her away from Earth and into a galaxy far larger, and far more dangerous, than she ever imagined.Mind's Eye is the second book in The Skyward Saga, a sci-fi adventure series filled with frenetic action, weird creatures, and a universe begging to be explored.If you like fast-paced, action-driven science fiction with a new twist on the alien encounter story, you'll love A.R. Knight's Mind's Eye and the entire Skyward Saga.Grab Mind's Eye and continue your interstellar adventure today!

The Eye of Minds (The Mortality Doctrine, Book One)

The Eye of Minds (The Mortality Doctrine, Book One)
Title The Eye of Minds (The Mortality Doctrine, Book One) PDF eBook
Author James Dashner
Publisher Delacorte Press
Total Pages 322
Release 2013-10-08
Genre Young Adult Fiction
ISBN 0375984631

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The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor