Real War Games Inc.
Title | Real War Games Inc. PDF eBook |
Author | Michelle Hamilton |
Publisher | Lulu.com |
Total Pages | 303 |
Release | 2014-12-14 |
Genre | Fiction |
ISBN | 131275687X |
I was on a bus full of sociopaths. The trouble was I had volunteered to be here. Had I only known, I lamented for the hundredth time since I'd boarded this small bus emblazoned with the Real War Games Inc. logo at the Denver International Airport, I never would have gotten off my plane from New York, never would have registered online six months ago, never would have followed through with this harebrained idea in the first place. But I had, thinking that somehow I would be able to understand, to discover the answer to the question that had begun to consume me more than a year ago when my twin brother had died in Iraq: What need had driven Brian to join the army - a decision that had resulted in his death? So I was here in order to understand. And hopefully find some way of moving on with my life. Although I couldn't imagine how to that without Brian. But somehow instead I'd ended up not on a bus with the other participants in this game but with sociopaths. Where had I gone wrong?
Militainment, Inc.
Title | Militainment, Inc. PDF eBook |
Author | Roger Stahl |
Publisher | Routledge |
Total Pages | 220 |
Release | 2009-12-04 |
Genre | Games & Activities |
ISBN | 1135837503 |
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels—from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today.
War Games
Title | War Games PDF eBook |
Author | Thomas B. Allen |
Publisher | McGraw-Hill Companies |
Total Pages | 424 |
Release | 1987 |
Genre | History |
ISBN |
The War Game
Title | The War Game PDF eBook |
Author | Garry D. Brewer |
Publisher | |
Total Pages | 416 |
Release | 1979 |
Genre | History |
ISBN |
This book is a fascinating examination of a subject that has enormous consequences but few initiates--the system of military combat simulations and their advocates in defense establishments. The scope and importance of this field may be hinted at each spring during budget debates, but until now no one has made a full public inquiry into the military studies, the analysis system, and the people behind these obscure enterprises. How did war games come into vogue? Who designs the models that test and measure weapons capabilities--tests whose outcomes their supporters want to use to determine the allocation of millions of dollars, not to mention the deployment of U.S. armaments, around the globe? How are the potential uses of weapons studied when empirical testing is prohibitive or impossible? And what is the state of the war-gaming art and profession? These are but a few of the crucial questions addressed and answered in this work. The authors interviewed and observed war-gaming professionals in depth, exploring the extent and status of gaming in the defense community and examining these in terms of purpose, means of production, operations, uses, benefits, and costs. Consequently, their book is not simply an analysis but a portrait of the profession. As such, it will serve not only as a blueprint for necessary improvements in the military area but also as the catalyst for future work in diverse areas, since the problems of largescale models examined in a war-game context are now being experienced in such newer fields as energy policy and urban planning.
A Simplified War Game
Title | A Simplified War Game PDF eBook |
Author | Julius Adrian Friedrich Wilhelm von Verdy du Vernois |
Publisher | |
Total Pages | 120 |
Release | 1897 |
Genre | War games |
ISBN |
Child of War (Child of Chaos Series, Book Two)
Title | Child of War (Child of Chaos Series, Book Two) PDF eBook |
Author | Michelle Hamilton |
Publisher | Lulu.com |
Total Pages | 246 |
Release | |
Genre | |
ISBN | 1794747109 |
Fundamentals of War Gaming
Title | Fundamentals of War Gaming PDF eBook |
Author | Francis J. McHugh |
Publisher | Government Printing Office |
Total Pages | 260 |
Release | 1966 |
Genre | History |
ISBN | 9781935352006 |
Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.