Real VR – Immersive Digital Reality

Real VR – Immersive Digital Reality
Title Real VR – Immersive Digital Reality PDF eBook
Author Marcus Magnor
Publisher Springer Nature
Total Pages 361
Release 2020-03-10
Genre Computers
ISBN 3030418162

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With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications
Title Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications PDF eBook
Author Gauthier Lafruit
Publisher IET
Total Pages 390
Release 2021-12-22
Genre Computers
ISBN 1785615785

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Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.

Cases on Immersive Virtual Reality Techniques

Cases on Immersive Virtual Reality Techniques
Title Cases on Immersive Virtual Reality Techniques PDF eBook
Author Yang, Kenneth C.C.
Publisher IGI Global
Total Pages 381
Release 2019-04-12
Genre Computers
ISBN 1522559132

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As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Immersive Learning

Immersive Learning
Title Immersive Learning PDF eBook
Author Craig Frehlich
Publisher Rowman & Littlefield
Total Pages 171
Release 2020-09-10
Genre Education
ISBN 1475857950

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Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Title Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do PDF eBook
Author Jeremy Bailenson
Publisher W. W. Norton & Company
Total Pages 320
Release 2018-01-30
Genre Computers
ISBN 0393253708

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“If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
Title Augmented Reality and Virtual Reality PDF eBook
Author M. Claudia tom Dieck
Publisher Springer Nature
Total Pages 314
Release 2021-05-04
Genre Business & Economics
ISBN 303068086X

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This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Encyclopedia of Multimedia

Encyclopedia of Multimedia
Title Encyclopedia of Multimedia PDF eBook
Author Borko Furht
Publisher Springer Science & Business Media
Total Pages 1031
Release 2008-11-26
Genre Computers
ISBN 0387747249

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This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.